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Failing qobject_cast

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  • R Offline
    R Offline
    rcari
    wrote on last edited by
    #2

    I know this is a weird question but are you sure your model is not NULL in the first place ?
    Plus, why do you use qobject_cast here, when a static_cast would be much more efficient ?

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    • F Offline
      F Offline
      Franzk
      wrote on last edited by
      #3

      [quote author="rcari" date="1319722285"]I know this is a weird question but are you sure your model is not NULL in the first place ?[/quote]

      This is actually a good question.

      [quote]Plus, why do you use qobject_cast here, when a static_cast would be much more efficient ?[/quote]qobject_cast() simply is safer. If this particular cast turns out to be a performance hog, then it is time to start thinking about static_cast()ing. Remember that premature optimization is the root of all evil, and that more programming sins are committed in the name of performance than any other, including blind stupidity.

      "Horse sense is the thing a horse has which keeps it from betting on people." -- W.C. Fields

      http://www.catb.org/~esr/faqs/smart-questions.html

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      • P Offline
        P Offline
        p-himik
        wrote on last edited by
        #4

        [quote author="Franzk" date="1319726749"]
        [quote author="rcari" date="1319722285"]I know this is a weird question but are you sure your model is not NULL in the first place ?[/quote]

        This is actually a good question.
        [/quote]

        I don't think so since tallia1 calls model->metaObject(). If model == 0 the app would crash at this point, not later.

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        • R Offline
          R Offline
          rcari
          wrote on last edited by
          #5

          That was my point however, some compiler magic could lead to cases where it wouldn't even lookup the vtable to place the call for metaObject(), thus not requiring to dereference the pointer... I agree that would be serious trickery...

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          • F Offline
            F Offline
            Franzk
            wrote on last edited by
            #6

            Hmm, well spotted. I think you need to dig into the qobject_cast to see what's going wrong.

            "Horse sense is the thing a horse has which keeps it from betting on people." -- W.C. Fields

            http://www.catb.org/~esr/faqs/smart-questions.html

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            • G Offline
              G Offline
              goetz
              wrote on last edited by
              #7

              Is the Surface_mesh class based on QObject too?

              And what is the output of this snippet:

              @
              const QMetaObject *mo = model->metaObject();
              while(mo) {
              qDebug() << mo->className();
              mo = mo->superClass();
              }
              @

              http://www.catb.org/~esr/faqs/smart-questions.html

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              • T Offline
                T Offline
                tallia1
                wrote on last edited by
                #8

                I just spent my morning trying to figure it out. Indeed rcari
                is right, I didn't need to to qobject_cast. I was using it mostly
                because I wanted to use introspection to see whether I was
                doing something wrong...

                An important note is that the two classes are located in
                different dynamically loaded libraries... so I am not sure
                I can use the C++ dynamic_cast there...

                I will try what you suggest Volker.

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                • G Offline
                  G Offline
                  goetz
                  wrote on last edited by
                  #9

                  qobject_cast should be safe over DLL boundaries - that's at least what the docs state. You did not answer whether the Surface_mesh class is based on QObject too?

                  http://www.catb.org/~esr/faqs/smart-questions.html

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                  • T Offline
                    T Offline
                    tallia1
                    wrote on last edited by
                    #10

                    Hi Volker,

                    Indeed, that's why I was using qobject_cast at a certain point (and going back to it right now)

                    And to answer your question, yes it is:
                    @
                    class SurfaceMeshModel : public Model, public Surface_mesh{
                    Q_OBJECT
                    Q_INTERFACES(Model)
                    ...
                    @

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                    • G Offline
                      G Offline
                      goetz
                      wrote on last edited by
                      #11

                      That was clear, SurfaceMeshModel inherits Model which eventually inherits QObject.

                      The question is, does your second base class, Surface_mesh, inherit QObject too (directly or indirectly) - i.e. what's the class hierarchy for the Surface_mesh class?

                      http://www.catb.org/~esr/faqs/smart-questions.html

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                      • T Offline
                        T Offline
                        tallia1
                        wrote on last edited by
                        #12

                        Oh sorry, misunderstood your question. Surface_mesh is an external library and not Qt, so no, it doesn't know anything about Qt at all..

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                        • G Offline
                          G Offline
                          goetz
                          wrote on last edited by
                          #13

                          Ok. That's good. It's not allowed to inherit QObject via two different paths.

                          So, what's the output of that little debug loop I pasted earlier?

                          http://www.catb.org/~esr/faqs/smart-questions.html

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                          • T Offline
                            T Offline
                            tallia1
                            wrote on last edited by
                            #14

                            And this is the output of this snippet:

                            @
                            const QMetaObject *mo = model->metaObject();
                            qDebug() << "Hierarchy: ";
                            while(mo) {
                            qDebug() << " " << mo->className();
                            mo = mo->superClass();
                            }
                            @

                            Output:
                            @
                            Hierarchy:
                            SurfaceMeshModel
                            Model
                            QObject
                            MASSIVE FAIL.. TERMINATING
                            @

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                            • G Offline
                              G Offline
                              goetz
                              wrote on last edited by
                              #15

                              This is really strange. Can you boil down the code to small, yet complete test case that demonstrates the error? I don't have any clue, whats going wrong here. BTW: what operating system are you on?

                              http://www.catb.org/~esr/faqs/smart-questions.html

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                              • T Offline
                                T Offline
                                tallia1
                                wrote on last edited by
                                #16

                                I am on OSX Lion. I isolated the problem even more. Look at the snippet below:

                                @
                                SurfaceMeshModel* model = new SurfaceMeshModel(path);

                                Model* retval = qobject_cast<Model*>(model);
                                qDebug() << "Conversion Mesh=>Model: " << (retval?"success":"failed");

                                SurfaceMeshModel* mesh = qobject_cast<SurfaceMeshModel*>(retval);
                                qDebug() << "Conversion Model=>Mesh: " << (mesh?"success":"failed");
                                @

                                And the output is ...
                                @
                                Conversion Mesh=>Model: success
                                Conversion Model=>Mesh: failed
                                @

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                                • T Offline
                                  T Offline
                                  tallia1
                                  wrote on last edited by
                                  #17

                                  And now I just replaced the qobject_cast with a dynamic cast. I get a "success, success" in the test above, but a fail when it goes across the DLL boundaries (the snipped above was within the boundaries of a single compiled element).

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                                  • G Offline
                                    G Offline
                                    goetz
                                    wrote on last edited by
                                    #18

                                    Just for curiosity, what's the output of

                                    @
                                    qDebug() << "model :" << model;
                                    qDebug() << "retval:" << retval;
                                    qDebug() << "mesh :" << mesh;
                                    @

                                    http://www.catb.org/~esr/faqs/smart-questions.html

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                                    • T Offline
                                      T Offline
                                      tallia1
                                      wrote on last edited by
                                      #19

                                      By using both qobject_cast:

                                      @
                                      Conversion Mesh=>Model: success
                                      Conversion Model=>Mesh: failed
                                      model : SurfaceMeshModel(0x1023b3fc0)
                                      retval: SurfaceMeshModel(0x1023b3fc0)
                                      mesh : QObject(0x0)
                                      @

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                                      • G Offline
                                        G Offline
                                        goetz
                                        wrote on last edited by
                                        #20

                                        Weird. It's completely weird.

                                        Just a another blind guess: may it be, that you happen to load two different versions of the Qt libs via the two libraries (resp. your app and library)? This may cause trouble too.

                                        You can check this with the otool tool on the mac and some dyld debug settings:

                                        @
                                        export DYLD_PRINT_LIBRARIES=1
                                        /path/to/your/Program.app/Contents/MacOS/Program 2>LOG-libraries.txt
                                        unset DYLD_PRINT_LIBRARIES
                                        @

                                        Then check LOG-libraries.txt for the loaded Qt libraries:

                                        @
                                        grep Qt LOG-libraries.txt
                                        @

                                        It must not print libraries from different paths.

                                        http://www.catb.org/~esr/faqs/smart-questions.html

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                                        • T Offline
                                          T Offline
                                          tallia1
                                          wrote on last edited by
                                          #21

                                          I think I am approaching the esoteric here :)

                                          These two are defined in the same header that will compile into
                                          the same library:
                                          @
                                          class LOCSurfaceMeshModel : public Model, public Surface_mesh{
                                          Q_OBJECT
                                          Q_INTERFACES(Model)
                                          public:
                                          LOCSurfaceMeshModel(){}
                                          };

                                          class SurfaceMeshModel : public Model, public Surface_mesh{
                                          Q_OBJECT
                                          Q_INTERFACES(Model)
                                          ....
                                          };
                                          @

                                          Then this block is executed:

                                          @
                                          {
                                          LOCSurfaceMeshModel* mod = new LOCSurfaceMeshModel();
                                          Model* retval = qobject_cast<Model*>(mod);
                                          qDebug() << "Conversion Mesh=>Model: " << (retval?"success":"failed");
                                          LOCSurfaceMeshModel* mesh = qobject_cast<LOCSurfaceMeshModel*>(retval);
                                          qDebug() << "Conversion Model=>Mesh: " << (mesh?"success":"failed");
                                          }
                                          {
                                          SurfaceMeshModel* mod = new SurfaceMeshModel();
                                          Model* retval = qobject_cast<Model*>(mod);
                                          qDebug() << "Conversion Mesh=>Model: " << (retval?"success":"failed");
                                          SurfaceMeshModel* mesh = qobject_cast<SurfaceMeshModel*>(retval);
                                          qDebug() << "Conversion Model=>Mesh: " << (mesh?"success":"failed");
                                          }
                                          @

                                          And "OBVIOUSLY" the output is...
                                          @
                                          Conversion Mesh=>Model: success
                                          Conversion Model=>Mesh: success
                                          Conversion Mesh=>Model: success
                                          Conversion Model=>Mesh: failed
                                          @

                                          Complete NO-SENSE... Sigh.. I will go by elimination now..
                                          I will strip down the original class to the one that work..

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