Black screen and normal screen using QOpenGLContext + QQuickWindow
Locked
Unsolved
Game Development
-
When I use QOpenglContext with QQuickWindow, the screen gets dark for a frame e gets normal render (opengl partial view + QT Controls). Is there anything I am missing? I call swapBuffer and after that I call makeCurrent.
I saw everything is only one thread.
When I initialize the app I also call makeCurrent.Can anybody help me?