Unsolved Black screen and normal screen using QOpenGLContext + QQuickWindow
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When I use QOpenglContext with QQuickWindow, the screen gets dark for a frame e gets normal render (opengl partial view + QT Controls). Is there anything I am missing? I call swapBuffer and after that I call makeCurrent.
I saw everything is only one thread.
When I initialize the app I also call makeCurrent.Can anybody help me?
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There is no need for duplication in this forum, see https://forum.qt.io/topic/99288/black-screen-and-normal-using-qopenglcontext-qquickwindow
Closing this one