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Using NV extensions with qt3d
JohannesH last edited by
within our project it crucial to use Buffers with NV extensions (NV_shader_buffer_load, NV_bindless_texture).
Since buffers have to be created within the render Thread, it is necessary to extend the renderAspect.
I am not sure if this is the right way to go, has anyone other suggestions?
Hi and welcome to devnet,
Interesting question I would recommend bringing to the interest mailing list. You'll find there Qt3D's developers/maintainers. This forum is more user oriented.