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  4. dyld: Library not loaded: @executable_path/libfbxsdk.dylib

dyld: Library not loaded: @executable_path/libfbxsdk.dylib

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  • P Offline
    P Offline
    Princein
    wrote on last edited by
    #3

    Thanks for help,now add the libfbxsdk.dylib to the 'build-FUEditor-Desktop_Qt_5_11_3_clang_64bit-Debug' folder,and I doubleclick the project's exec in Terminal,it shows no errors,but I can't see anything in my screen.it's so sad,because my the project is a Mac app,the infomation about my project is here:

    the .pro file

    TEMPLATE = app
    TARGET = FUEditor
    QT += core opengl widgets gui network
    DEFINES += QT_DLL QT_OPENGL_LIB QT_WIDGETS_LIB

    SUBDIRS += FUEditor
    include(FUEditor.pri)
    OBJECTS_DIR += release
    UI_DIR += ./GeneratedFiles
    RCC_DIR += ./GeneratedFiles

    TRANSLATIONS+=cn.ts
    CONFIG += c++11
    CONFIG -=app_bundle
    CONFIG += link_pkgconfig
    PKGCONFIG += opencv

    INCLUDEPATH += $$PWD/GeneratedFiles
    $$PWD/algorithm/FreeImage/
    $$PWD/algorithm/Renderable/
    $$PWD/algorithm/
    $$PWD/
    ./GeneratedFiles/Release\

    the Application output :

    14:38:00: Starting /Users/lee/Desktop/VisualStudio/FUEditor/build-FUEditor-Desktop_Qt_5_11_3_clang_64bit-Debug/FUEditor...
    14:38:00: /Users/lee/Desktop/VisualStudio/FUEditor/build-FUEditor-Desktop_Qt_5_11_3_clang_64bit-Debug/FUEditor exited with code 0

    and there is nothing in '../build-FUEditor-Desktop_Qt_5_11_3_clang_64bit-Debug/FUEditor.app/content/MacOS/' folder,thanks a lot!

    1 Reply Last reply
    0
    • dheerendraD Offline
      dheerendraD Offline
      dheerendra
      Qt Champions 2022
      wrote on last edited by
      #4

      @Princein said in dyld: Library not loaded: @executable_path/libfbxsdk.dylib:

      ./build-FUEditor-Desktop_Qt_5_11_3_clang_64bit-Debug/FUEditor.app/content/MacOS/' f

      Your CONFIG = -app_bundle. So nothing will exist on that folder. You can change the DESTDIR = /Users/princein/dbins

      Compile the program. Also copy your library to this directory. Try to run the app from the directory. Try to put some debug statements in side the main.cpp. Check it.

      Dheerendra
      @Community Service
      Certified Qt Specialist
      http://www.pthinks.com

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      • P Offline
        P Offline
        Princein
        wrote on last edited by
        #5

        @dheerendra
        Thanks for help,

        'Try to put some debug statements in side the main.cpp',I have no idea put what debug statements in the main.cpp,I can't see any information about why the app dose not start

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        • SGaistS Offline
          SGaistS Offline
          SGaist
          Lifetime Qt Champion
          wrote on last edited by
          #6

          Hi,

          What does your main.cpp look like ?

          Interested in AI ? www.idiap.ch
          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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          • D Offline
            D Offline
            davecotter
            wrote on last edited by
            #7

            if you call macdeployqt, it will fix your paths for you, otherwise you have to fix your own paths with something like this:

            install_name_tool -change fbxsdk.dylib @loader_path/../**SharedSupport**/fbxsdk.dylib "${BUILT_PRODUCTS_DIR}/${EXECUTABLE_PATH}";
            

            note that SharedSupport is a guess, it may be in Frameworks, it may not have been copied yet?

            P 1 Reply Last reply
            0
            • D davecotter

              if you call macdeployqt, it will fix your paths for you, otherwise you have to fix your own paths with something like this:

              install_name_tool -change fbxsdk.dylib @loader_path/../**SharedSupport**/fbxsdk.dylib "${BUILT_PRODUCTS_DIR}/${EXECUTABLE_PATH}";
              

              note that SharedSupport is a guess, it may be in Frameworks, it may not have been copied yet?

              P Offline
              P Offline
              Princein
              wrote on last edited by
              #8

              @davecotter
              Thanks for your help!

              I use otool -L with my execute file of my FUEditor App in the terminal,it shows :

              āžœ ~ otool -L /Users/lee/Desktop/VisualStudio/FUEditor/Build/FUEditor.app/Contents/MacOS/FUEditor
              /Users/lee/Desktop/VisualStudio/FUEditor/Build/FUEditor.app/Contents/MacOS/FUEditor:
              /usr/local/opt/boost/lib/libboost_system.dylib (compatibility version 0.0.0, current version 0.0.0)
              /usr/local/opt/boost/lib/libboost_filesystem-mt.dylib (compatibility version 0.0.0, current version 0.0.0)
              /System/Library/Frameworks/AVFoundation.framework/Versions/A/AVFoundation (compatibility version 1.0.0, current version 2.0.0)
              /System/Library/Frameworks/Accelerate.framework/Versions/A/Accelerate (compatibility version 1.0.0, current version 4.0.0)
              /System/Library/Frameworks/CoreMedia.framework/Versions/A/CoreMedia (compatibility version 1.0.0, current version 1.0.0)
              /System/Library/Frameworks/Foundation.framework/Versions/C/Foundation (compatibility version 300.0.0, current version 1560.12.0)
              /System/Library/Frameworks/CoreVideo.framework/Versions/A/CoreVideo (compatibility version 1.2.0, current version 1.5.0)
              /usr/local/opt/freeimage/lib/libfreeimage.dylib (compatibility version 3.0.0, current version 3.18.0)
              @executable_path/libfbxsdk.dylib (compatibility version 0.0.0, current version 0.0.0)
              /usr/local/opt/glew/lib/libGLEW.2.1.dylib (compatibility version 2.1.0, current version 2.1.0)
              /usr/local/opt/opencv/lib/libopencv_stitching.3.4.dylib (compatibility version 3.4.0, current version 3.4.3)
              /usr/local/opt/opencv/lib/libopencv_superres.3.4.dylib (compatibility version 3.4.0, current version 3.4.3)
              /usr/local/opt/opencv/lib/libopencv_videostab.3.4.dylib (compatibility version 3.4.0, current version 3.4.3)
              /usr/local/opt/opencv/lib/libopencv_aruco.3.4.dylib (compatibility version 3.4.0, current version 3.4.3)
              /usr/local/opt/opencv/lib/libopencv_bgsegm.3.4.dylib (compatibility version 3.4.0, current version 3.4.3)
              /usr/local/opt/opencv/lib/libopencv_bioinspired.3.4.dylib (compatibility version 3.4.0, current version 3.4.3)
              /usr/local/opt/opencv/lib/libopencv_ccalib.3.4.dylib (compatibility version 3.4.0, current version 3.4.3)
              /usr/local/opt/opencv/lib/libopencv_dnn_objdetect.3.4.dylib (compatibility version 3.4.0, current version 3.4.3)
              /usr/local/opt/opencv/lib/libopencv_dpm.3.4.dylib (compatibility version 3.4.0, current version 3.4.3)
              /usr/local/opt/opencv/lib/libopencv_face.3.4.dylib (compatibility version 3.4.0, current version 3.4.3)
              /usr/local/opt/opencv/lib/libopencv_photo.3.4.dylib (compatibility version 3.4.0, current version 3.4.3)
              /usr/local/opt/opencv/lib/libopencv_fuzzy.3.4.dylib (compatibility version 3.4.0, current version 3.4.3)
              /usr/local/opt/opencv/lib/libopencv_hfs.3.4.dylib (compatibility version 3.4.0, current version 3.4.3)
              /usr/local/opt/opencv/lib/libopencv_img_hash.3.4.dylib (compatibility version 3.4.0, current version 3.4.3)
              /usr/local/opt/opencv/lib/libopencv_line_descriptor.3.4.dylib (compatibility version 3.4.0, current version 3.4.3)
              /usr/local/opt/opencv/lib/libopencv_optflow.3.4.dylib (compatibility version 3.4.0, current version 3.4.3)
              /usr/local/opt/opencv/lib/libopencv_reg.3.4.dylib (compatibility version 3.4.0, current version 3.4.3)
              /usr/local/opt/opencv/lib/libopencv_rgbd.3.4.dylib (compatibility version 3.4.0, current version 3.4.3)
              /usr/local/opt/opencv/lib/libopencv_saliency.3.4.dylib (compatibility version 3.4.0, current version 3.4.3)
              /usr/local/opt/opencv/lib/libopencv_stereo.3.4.dylib (compatibility version 3.4.0, current version 3.4.3)
              /usr/local/opt/opencv/lib/libopencv_structured_light.3.4.dylib (compatibility version 3.4.0, current version 3.4.3)
              /usr/local/opt/opencv/lib/libopencv_phase_unwrapping.3.4.dylib (compatibility version 3.4.0, current version 3.4.3)
              /usr/local/opt/opencv/lib/libopencv_surface_matching.3.4.dylib (compatibility version 3.4.0, current version 3.4.3)
              /usr/local/opt/opencv/lib/libopencv_tracking.3.4.dylib (compatibility version 3.4.0, current version 3.4.3)
              /usr/local/opt/opencv/lib/libopencv_datasets.3.4.dylib (compatibility version 3.4.0, current version 3.4.3)
              /usr/local/opt/opencv/lib/libopencv_dnn.3.4.dylib (compatibility version 3.4.0, current version 3.4.3)
              /usr/local/opt/opencv/lib/libopencv_plot.3.4.dylib (compatibility version 3.4.0, current version 3.4.3)
              /usr/local/opt/opencv/lib/libopencv_xfeatures2d.3.4.dylib (compatibility version 3.4.0, current version 3.4.3)
              /usr/local/opt/opencv/lib/libopencv_shape.3.4.dylib (compatibility version 3.4.0, current version 3.4.3)
              /usr/local/opt/opencv/lib/libopencv_video.3.4.dylib (compatibility version 3.4.0, current version 3.4.3)
              /usr/local/opt/opencv/lib/libopencv_ml.3.4.dylib (compatibility version 3.4.0, current version 3.4.3)
              /usr/local/opt/opencv/lib/libopencv_ximgproc.3.4.dylib (compatibility version 3.4.0, current version 3.4.3)
              /usr/local/opt/opencv/lib/libopencv_calib3d.3.4.dylib (compatibility version 3.4.0, current version 3.4.3)
              /usr/local/opt/opencv/lib/libopencv_features2d.3.4.dylib (compatibility version 3.4.0, current version 3.4.3)
              /usr/local/opt/opencv/lib/libopencv_highgui.3.4.dylib (compatibility version 3.4.0, current version 3.4.3)
              /usr/local/opt/opencv/lib/libopencv_videoio.3.4.dylib (compatibility version 3.4.0, current version 3.4.3)
              /usr/local/opt/opencv/lib/libopencv_flann.3.4.dylib (compatibility version 3.4.0, current version 3.4.3)
              /usr/local/opt/opencv/lib/libopencv_xobjdetect.3.4.dylib (compatibility version 3.4.0, current version 3.4.3)
              /usr/local/opt/opencv/lib/libopencv_imgcodecs.3.4.dylib (compatibility version 3.4.0, current version 3.4.3)
              /usr/local/opt/opencv/lib/libopencv_objdetect.3.4.dylib (compatibility version 3.4.0, current version 3.4.3)
              /usr/local/opt/opencv/lib/libopencv_xphoto.3.4.dylib (compatibility version 3.4.0, current version 3.4.3)
              /usr/local/opt/opencv/lib/libopencv_imgproc.3.4.dylib (compatibility version 3.4.0, current version 3.4.3)
              /usr/local/opt/opencv/lib/libopencv_core.3.4.dylib (compatibility version 3.4.0, current version 3.4.3)
              @rpath/QtQuick.framework/Versions/5/QtQuick (compatibility version 5.11.0, current version 5.11.3)
              @rpath/QtQml.framework/Versions/5/QtQml (compatibility version 5.11.0, current version 5.11.3)
              @rpath/QtNetwork.framework/Versions/5/QtNetwork (compatibility version 5.11.0, current version 5.11.3)
              @rpath/QtCore.framework/Versions/5/QtCore (compatibility version 5.11.0, current version 5.11.3)
              /System/Library/Frameworks/DiskArbitration.framework/Versions/A/DiskArbitration (compatibility version 1.0.0, current version 1.0.0)
              /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit (compatibility version 1.0.0, current version 275.0.0)
              @rpath/QtGui.framework/Versions/5/QtGui (compatibility version 5.11.0, current version 5.11.3)
              @rpath/QtOpenGL.framework/Versions/5/QtOpenGL (compatibility version 5.11.0, current version 5.11.3)
              @rpath/QtWidgets.framework/Versions/5/QtWidgets (compatibility version 5.11.0, current version 5.11.3)
              /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL (compatibility version 1.0.0, current version 1.0.0)
              /System/Library/Frameworks/AGL.framework/Versions/A/AGL (compatibility version 1.0.0, current version 1.0.0)
              /usr/lib/libc++.1.dylib (compatibility version 1.0.0, current version 400.9.4)
              /usr/lib/libSystem.B.dylib (compatibility version 1.0.0, current version 1252.200.5)
              /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation (compatibility version 150.0.0, current version 1560.12.0)
              /usr/lib/libobjc.A.dylib (compatibility version 1.0.0, current version 228.0.0)
              āžœ ~

              I have two questions:
              1.in the terminal message we can find the libfbxsdk.dylib load path is '@executable_path/libfbxsdk.dylib',What determines the libfbxsdk.dylib is '@executable_path/libfbxsdk.dylib'? I had not set the libfbxsdk.dylib,just set the -lfbxsdk in my .pro file, in my project everything about fbxsdk is Here:

              in my .pro :

              macx: LIBS += -L/Applications/Autodesk/FBXSDK/2019.2/lib/clang/debug/ -lfbxsdk
              INCLUDEPATH += /Applications/Autodesk/FBXSDK/2019.2/include
              DEPENDPATH += /Applications/Autodesk/FBXSDK/2019.2/include
              macx: PRE_TARGETDEPS += /Applications/Autodesk/FBXSDK/2019.2/lib/clang/debug/libfbxsdk.a

              2.can I change the libfbxsdk.dylib load path '@executable_path/libfbxsdk.dylib' to '@executable_path/Framework/libfbxsdk.dylib',and how?

              Thanks a lot!

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              • SGaistS Offline
                SGaistS Offline
                SGaist
                Lifetime Qt Champion
                wrote on last edited by
                #9
                1. How it was deployed
                2. Yes, that's what install_name_tool is for and what is used by macdeployqt

                Interested in AI ? www.idiap.ch
                Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                P 2 Replies Last reply
                0
                • SGaistS SGaist
                  1. How it was deployed
                  2. Yes, that's what install_name_tool is for and what is used by macdeployqt
                  P Offline
                  P Offline
                  Princein
                  wrote on last edited by
                  #10

                  @SGaist Thanks for your help, now I have a another question:
                  in my Mac ,both libfbxsdk.a and libfbxsdk.dylib are in the '/Applications/Autodesk/FBXSDK/2019.2/lib/clang/debug/' directory, when I want use the 'fbxsdk', which should I use? libfbxsdk.a, libfbxsdk.dylib or both,why the '/Applications/Autodesk/FBXSDK/2019.2/lib/clang/debug/' directory has both libfbxsdk.a and libfbxsdk.dylib, is it because libfbxsdk.a and libfbxsdk.dylib have different function, or libfbxsdk.a depend on libfbxsdk.dylib,that must have both in the '/Applications/Autodesk/FBXSDK/2019.2/lib/clang/debug/' directory, here is my .pro about fbxsdk:

                  macx: LIBS += -L/Applications/Autodesk/FBXSDK/2019.2/lib/clang/debug/ -lfbxsdk
                  INCLUDEPATH += /Applications/Autodesk/FBXSDK/2019.2/include
                  DEPENDPATH += /Applications/Autodesk/FBXSDK/2019.2/include
                  macx: PRE_TARGETDEPS += /Applications/Autodesk/FBXSDK/2019.2/lib/clang/debug/libfbxsdk.a

                  thanks a lot!

                  1 Reply Last reply
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                  • SGaistS SGaist
                    1. How it was deployed
                    2. Yes, that's what install_name_tool is for and what is used by macdeployqt
                    P Offline
                    P Offline
                    Princein
                    wrote on last edited by
                    #11

                    @SGaist Thanks for your help, now I have a another question:
                    in my Mac ,both libfbxsdk.a and libfbxsdk.dylib are in the '/Applications/Autodesk/FBXSDK/2019.2/lib/clang/debug/' directory, when I want use the 'fbxsdk', which should I use? libfbxsdk.a, libfbxsdk.dylib or both,why the '/Applications/Autodesk/FBXSDK/2019.2/lib/clang/debug/' directory has both libfbxsdk.a and libfbxsdk.dylib? is it because libfbxsdk.a and libfbxsdk.dylib have different function or libfbxsdk.a depend on libfbxsdk.dylib? that must have both in the '/Applications/Autodesk/FBXSDK/2019.2/lib/clang/debug/' directory? here is my .pro about fbxsdk:

                    macx: LIBS += -L/Applications/Autodesk/FBXSDK/2019.2/lib/clang/debug/ -lfbxsdk
                    INCLUDEPATH += /Applications/Autodesk/FBXSDK/2019.2/include
                    DEPENDPATH += /Applications/Autodesk/FBXSDK/2019.2/include
                    macx: PRE_TARGETDEPS += /Applications/Autodesk/FBXSDK/2019.2/lib/clang/debug/libfbxsdk.a

                    thanks a lot!

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                    0
                    • SGaistS Offline
                      SGaistS Offline
                      SGaist
                      Lifetime Qt Champion
                      wrote on last edited by
                      #12

                      The .a is a static library while the .dylib is a dynamic library.

                      Which one to use depends on how you want to release your application. Using the static library means that if there's a bug fix on this library you have to rebuild your application. Using the dynamic library, you might be able to only switch the library depending on how it changed.

                      Interested in AI ? www.idiap.ch
                      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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