Qt CMake and iPhone simulator
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Mobile and Embedded
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Hello,
I've been trying to develop a simple test app with Qt/QML and using CMake as my build tool (instead of qmake).
When I use CMake to build and run the app for the MacOS environment everything works fine. When I use the same code to build using qmake the app works perfectly under MacOS and iPhone simulator.So currently I am stuck. Below is my CMakelists.txt:
cmake_minimum_required(VERSION 3.1) project(TestFirebase1 LANGUAGES CXX) set(CMAKE_INCLUDE_CURRENT_DIR ON) set(CMAKE_AUTOMOC ON) set(CMAKE_AUTORCC ON) set(CMAKE_CXX_STANDARD 11) set(CMAKE_CXX_STANDARD_REQUIRED ON) set(CMAKE_MACOSX_BUNDLE ON) #iPhone simulator settings set(CMAKE_OSX_SYSROOT /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator12.1.sdk) #set(CMAKE_OSX_ARCHITECTURES $(ARCHS_STANDARD_32_BIT)) #set(CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator") #======================== find_package(Qt5 COMPONENTS Core Quick REQUIRED) set(project_headers backend.h) set(project_sources main.cpp backend.cpp) add_executable(${PROJECT_NAME} ${project_headers} ${project_sources} "qml.qrc") target_compile_definitions(${PROJECT_NAME} PRIVATE $<$<OR:$<CONFIG:Debug>,$<CONFIG:RelWithDebInfo>>:QT_QML_DEBUG>) target_link_libraries(${PROJECT_NAME} PRIVATE Qt5::Core Qt5::Quick) set_target_properties(${PROJECT_NAME} PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME $(PROJECT_NAME))
The code compiles under Xcode. But when it tries to run it produces a "The bundle identifier of the application could not be determined." error.
Is there something that I need to add? Is there a simple Qt + CMake + iPhone simulator example that I can follow?
Thank you.