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How build Qt3DStudio/Runtime from sources.

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  • A Offline
    A Offline
    Alvaro Denis
    wrote on 3 Oct 2018, 16:30 last edited by
    #1

    Hello I am trying to build qt3druntime, when I load the project in qt creator I have an error from qmake:
    [Inexact] Project ERROR: Unknown module(s) in QT: studio3d

    if I run the same qmake from CLI I have not error from qmake but the build fails:
    qt3druntime/src/runtime/aping/q3dsstudio3dengine.cpp:491:70: error: ‘OGLTextureRead’ is not a member of ‘Qt3DRender::Render::ResourceAccessor’
    ra->accessResource(Qt3DRender::Render::ResourceAccessor::OGLTextureRead, layer.textureNodeId, (void**) &tex, nullptr);
    ^~~~~~~~~~~~~~
    make[2]: *** [Makefile:14888: .obj/q3dsstudio3dengine.o] Error 1

    Someone know where I can find I guide to build qt3dstudio + qt3runtime?

    PD:
    Linux hostname 4.16.0-2-amd64 #1 SMP Debian 4.16.16-2 (2018-06-22) x86_64 GNU/Linux
    QMake version 3.1
    Using Qt version 5.11.1 in /opt/Qt5.11.1/5.11.1/gcc_64/lib

    J 1 Reply Last reply 4 Oct 2018, 06:07
    0
    • A Alvaro Denis
      3 Oct 2018, 16:30

      Hello I am trying to build qt3druntime, when I load the project in qt creator I have an error from qmake:
      [Inexact] Project ERROR: Unknown module(s) in QT: studio3d

      if I run the same qmake from CLI I have not error from qmake but the build fails:
      qt3druntime/src/runtime/aping/q3dsstudio3dengine.cpp:491:70: error: ‘OGLTextureRead’ is not a member of ‘Qt3DRender::Render::ResourceAccessor’
      ra->accessResource(Qt3DRender::Render::ResourceAccessor::OGLTextureRead, layer.textureNodeId, (void**) &tex, nullptr);
      ^~~~~~~~~~~~~~
      make[2]: *** [Makefile:14888: .obj/q3dsstudio3dengine.o] Error 1

      Someone know where I can find I guide to build qt3dstudio + qt3runtime?

      PD:
      Linux hostname 4.16.0-2-amd64 #1 SMP Debian 4.16.16-2 (2018-06-22) x86_64 GNU/Linux
      QMake version 3.1
      Using Qt version 5.11.1 in /opt/Qt5.11.1/5.11.1/gcc_64/lib

      J Offline
      J Offline
      jsulm
      Lifetime Qt Champion
      wrote on 4 Oct 2018, 06:07 last edited by
      #2

      @Alvaro-Denis said in How build Qt3DStudio/Runtime from sources.:

      same qmake

      Are you really sure it's same qmake? Do you use absolute path in CLI?

      https://forum.qt.io/topic/113070/qt-code-of-conduct

      1 Reply Last reply
      1
      • A Offline
        A Offline
        Alvaro Denis
        wrote on 9 Oct 2018, 18:40 last edited by
        #3

        I just was installed qt framework in /opt /opt/Qt5.11.1
        so it is in /opt/Qt5.11.1/5.11.1/gcc_64/bin/qmake

        Yes I use absolute paths in CLI

        Any suggestion?

        J 1 Reply Last reply 10 Oct 2018, 06:14
        0
        • A Alvaro Denis
          9 Oct 2018, 18:40

          I just was installed qt framework in /opt /opt/Qt5.11.1
          so it is in /opt/Qt5.11.1/5.11.1/gcc_64/bin/qmake

          Yes I use absolute paths in CLI

          Any suggestion?

          J Offline
          J Offline
          jsulm
          Lifetime Qt Champion
          wrote on 10 Oct 2018, 06:14 last edited by
          #4

          @Alvaro-Denis May be this can help: https://forum.qt.io/topic/84363/project-error-unknown-module-s-in-qt-studio3d/5

          https://forum.qt.io/topic/113070/qt-code-of-conduct

          A 1 Reply Last reply 11 Oct 2018, 15:30
          0
          • J jsulm
            10 Oct 2018, 06:14

            @Alvaro-Denis May be this can help: https://forum.qt.io/topic/84363/project-error-unknown-module-s-in-qt-studio3d/5

            A Offline
            A Offline
            Alvaro Denis
            wrote on 11 Oct 2018, 15:30 last edited by
            #5

            @jsulm I am not shure if it thread can help me, but my compiler say:
            "can not find this(Qt3DRender::Render::ResourceAccessor::OGLTextureRead) symbol"

            qt3dstudio/qt3druntime/src/runtime/aping/q3dsstudio3dengine.cpp:491:70: error: ‘OGLTextureRead’ is not a member of ‘Qt3DRender::Render::ResourceAccessor’
            ra->accessResource(Qt3DRender::Render::ResourceAccessor::OGLTextureRead, layer.textureNodeId, (void**) &tex, nullptr);

            if I look here, i should find the Qt3DRender::Render::ResourceAccessor::OGLTextureRead symbol here?

            1 Reply Last reply
            0

            1/5

            3 Oct 2018, 16:30

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