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  4. Custom QWidget Keyboard first time click issue.
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Custom QWidget Keyboard first time click issue.

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  • A Arvind K

    @mrjj

    Yes.
    after that when I click on Anywhere on Widget Nothing happen or no Any event gets called.

    mrjjM Offline
    mrjjM Offline
    mrjj
    Lifetime Qt Champion
    wrote on last edited by
    #21

    @Arvind-K
    so the widget appear frozen for a moment ?
    Do you have any kind of loops in constructor or anything like that ?

    A 1 Reply Last reply
    0
    • mrjjM mrjj

      @Arvind-K
      so the widget appear frozen for a moment ?
      Do you have any kind of loops in constructor or anything like that ?

      A Offline
      A Offline
      Arvind K
      wrote on last edited by
      #22

      @mrjj

      No, there is no Loop in the constructor or No Any other code only I have connected signal to Slot.

      Keyboard::Keyboard(QWidget *parent) :
      QWidget(parent),
      ui(new Ui::Keyboard)
      {
      ui->setupUi(this);

      this->setWindowFlags(Qt::WindowStaysOnTopHint);
      connect ( ui->Buttonq, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
      connect ( ui->Buttonw, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
      connect ( ui->Buttone, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
      connect ( ui->Buttonr, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
      connect ( ui->Buttont, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
      connect ( ui->Buttony, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
      connect ( ui->Buttonu, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
      connect ( ui->Buttoni, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
      connect ( ui->Buttono, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
      connect ( ui->Buttonp, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
      
      connect ( ui->Buttona, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
      connect ( ui->Buttons, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
      connect ( ui->Buttond, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
      connect ( ui->Buttonf, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
      connect ( ui->Buttong, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
      connect ( ui->Buttonh, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
      connect ( ui->Buttonj, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
      connect ( ui->Buttonk, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
      connect ( ui->Buttonl, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
      connect ( ui->Buttonz, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
      connect ( ui->Buttonx, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
      connect ( ui->Buttonc, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
      connect ( ui->Buttonv, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
      connect ( ui->Buttonb, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
      connect ( ui->Buttonn, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
      connect ( ui->Buttonm, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
      connect ( ui->Button0, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
      connect ( ui->Button1, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
      connect ( ui->Button2, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
      connect ( ui->Button3, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
      connect ( ui->Button4, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
      connect ( ui->Button5, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
      connect ( ui->Button6, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
      connect ( ui->Button7, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
      connect ( ui->Button8, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
      connect ( ui->Button9, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
      connect ( ui->space, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
      
      outputText = "";
      shift = false;
      

      }

      mrjjM 1 Reply Last reply
      0
      • A Arvind K

        @mrjj

        No, there is no Loop in the constructor or No Any other code only I have connected signal to Slot.

        Keyboard::Keyboard(QWidget *parent) :
        QWidget(parent),
        ui(new Ui::Keyboard)
        {
        ui->setupUi(this);

        this->setWindowFlags(Qt::WindowStaysOnTopHint);
        connect ( ui->Buttonq, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
        connect ( ui->Buttonw, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
        connect ( ui->Buttone, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
        connect ( ui->Buttonr, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
        connect ( ui->Buttont, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
        connect ( ui->Buttony, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
        connect ( ui->Buttonu, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
        connect ( ui->Buttoni, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
        connect ( ui->Buttono, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
        connect ( ui->Buttonp, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
        
        connect ( ui->Buttona, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
        connect ( ui->Buttons, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
        connect ( ui->Buttond, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
        connect ( ui->Buttonf, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
        connect ( ui->Buttong, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
        connect ( ui->Buttonh, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
        connect ( ui->Buttonj, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
        connect ( ui->Buttonk, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
        connect ( ui->Buttonl, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
        connect ( ui->Buttonz, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
        connect ( ui->Buttonx, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
        connect ( ui->Buttonc, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
        connect ( ui->Buttonv, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
        connect ( ui->Buttonb, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
        connect ( ui->Buttonn, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
        connect ( ui->Buttonm, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
        connect ( ui->Button0, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
        connect ( ui->Button1, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
        connect ( ui->Button2, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
        connect ( ui->Button3, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
        connect ( ui->Button4, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
        connect ( ui->Button5, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
        connect ( ui->Button6, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
        connect ( ui->Button7, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
        connect ( ui->Button8, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
        connect ( ui->Button9, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
        connect ( ui->space, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
        
        outputText = "";
        shift = false;
        

        }

        mrjjM Offline
        mrjjM Offline
        mrjj
        Lifetime Qt Champion
        wrote on last edited by
        #23

        @Arvind-K
        ok. when this situation is happening.
        Does the buttons show activated effect ?
        I mean can u see u pres them or anything ?

        A 1 Reply Last reply
        0
        • A Offline
          A Offline
          Arvind K
          wrote on last edited by
          #24

          @mrjj

          As I mentioned Previously when I set WindowModality of Keyboard widget to QApplicationModal I face this First Click issue otherwise it works fine. but if I didn't set windowModality then Keyboard goes back to the parent widget.

          **lineEditkeyboard->setWindowModality(Qt::ApplicationModal); **

          mrjjM 1 Reply Last reply
          0
          • A Arvind K

            @mrjj

            As I mentioned Previously when I set WindowModality of Keyboard widget to QApplicationModal I face this First Click issue otherwise it works fine. but if I didn't set windowModality then Keyboard goes back to the parent widget.

            **lineEditkeyboard->setWindowModality(Qt::ApplicationModal); **

            mrjjM Offline
            mrjjM Offline
            mrjj
            Lifetime Qt Champion
            wrote on last edited by
            #25

            Hmm.
            The code looks ok fine and i cant see any reason for
            QApplicationModal to cause this effect but
            it could be a bug in Qt.

            1 Reply Last reply
            0
            • mrjjM mrjj

              @Arvind-K
              ok. when this situation is happening.
              Does the buttons show activated effect ?
              I mean can u see u pres them or anything ?

              A Offline
              A Offline
              Arvind K
              wrote on last edited by
              #26

              @mrjj

              I can't see press button effect for the first time.

              mrjjM 1 Reply Last reply
              0
              • A Arvind K

                @mrjj

                I can't see press button effect for the first time.

                mrjjM Offline
                mrjjM Offline
                mrjj
                Lifetime Qt Champion
                wrote on last edited by
                #27

                @Arvind-K
                Ok, then it seems its stuck for a moment in the event loop.
                Im not sure what to do about that.
                setWindowModality(Qt::ApplicationModal) must use a local even loop to make
                it modal so might be a but with this or something i dont see in the code.

                1 Reply Last reply
                0

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