GUI events slow down long computations
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I have a file which has a lot of coordinates that I am plotting using QScatterSeries on a QChart. I have found that I can insert the function QCoreApplication::processEvents(); during the loop that plots each point and it will allow the user to use the QButtons while the function is performing the work required to plot. However, I have found that when the buttons are clicked, the run time slows down a lot for the plotting. I have tried many different solutions, one of which is plotting in intervals and using a buffer of type QVector<QPointF> and calling replace(); with the series. No matter what I do, it seems the processEvents(); function is what slows my application down. Any insight as to what I can do to fix the problem would be appreciated!
My code is as follows:
/* This function is called from a one-shot timer in the main view. It loops until it reaches the end of the array */ void myClass::addPoints() { QVector<QPointF> arr = getData->getArray(); //From my data class int arrSize = 4096; //for incrementing in intervals for(int i = 0; i < arr.size(); i += arrSize) //Plots in increments of 4096 { plot(arr, (i + 4096)); //Sleep function here } } void myClass::plot(QVector<QPointF> arr, int size) { for(int i = begin; i < size; i++){ //Appending all points series->append(arr.value(i).x(), arr.value(i).y()); QCoreApplication::processEvents(); //The function I believe is causing the problems. //Some data manipulation is here } begin += 4096; //For increasing loop limits during the next loop }
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I have a file which has a lot of coordinates that I am plotting using QScatterSeries on a QChart. I have found that I can insert the function QCoreApplication::processEvents(); during the loop that plots each point and it will allow the user to use the QButtons while the function is performing the work required to plot. However, I have found that when the buttons are clicked, the run time slows down a lot for the plotting. I have tried many different solutions, one of which is plotting in intervals and using a buffer of type QVector<QPointF> and calling replace(); with the series. No matter what I do, it seems the processEvents(); function is what slows my application down. Any insight as to what I can do to fix the problem would be appreciated!
My code is as follows:
/* This function is called from a one-shot timer in the main view. It loops until it reaches the end of the array */ void myClass::addPoints() { QVector<QPointF> arr = getData->getArray(); //From my data class int arrSize = 4096; //for incrementing in intervals for(int i = 0; i < arr.size(); i += arrSize) //Plots in increments of 4096 { plot(arr, (i + 4096)); //Sleep function here } } void myClass::plot(QVector<QPointF> arr, int size) { for(int i = begin; i < size; i++){ //Appending all points series->append(arr.value(i).x(), arr.value(i).y()); QCoreApplication::processEvents(); //The function I believe is causing the problems. //Some data manipulation is here } begin += 4096; //For increasing loop limits during the next loop }
@engsml said in GUI events slow down long computations:
However, I have found that when the buttons are clicked, the run time slows down a lot for the plotting
Well if these buttons cause code to be executed in the UI then that will/may slow down the chart processing, if that's what you mean.
Otherwise, I imagine
processEvents()
will allow yourQChart
to repaint with its new points (which it would not otherwise do), so that would probably slow down the overall plot speed? -
@engsml said in GUI events slow down long computations:
However, I have found that when the buttons are clicked, the run time slows down a lot for the plotting
Well if these buttons cause code to be executed in the UI then that will/may slow down the chart processing, if that's what you mean.
Otherwise, I imagine
processEvents()
will allow yourQChart
to repaint with its new points (which it would not otherwise do), so that would probably slow down the overall plot speed? -
@JonB My buttons do have code that is executed when they are pressed.
If I don't press any buttons while the function is plotting, it plots quickly at a speed i'm happy with.What do you mean by 'repainting' from the QChart?
My buttons do have code that is executed when they are pressed.
If I don't press any buttons while the function is plotting, it plots quickly at a speed i'm happy with.Well if you do interrupt the plotting to allow the UI to go off and process events (via your
QCoreApplication::processEvents()
) where it takes time executing some code, then yes it will slow down the overall appending/plotting of points inevitably. Would you not expect that? (I don't know whether you're doing enough computation to make separate thread worthwhile, that's another matter.)What do you mean by 'repainting' from the QChart?
I have never used
QChart
. But I imagine (stand to be corrected) that when you add all those points the chart does actually paint them until the next time it hitsQCoreApplication::processEvents()
. That would normally be after you've added all the points, but puttingprocessEvents()
into your plotting loop will mean it paints as it goes along, slowing it down.One thing:
//Appending all points series->append(arr.value(i).x(), arr.value(i).y());
The
series->append()
appends just one point, not all of them, right? Assuming so, you don't want to callprocessEvents()
after each point append, that's unnecessarily often, you want to call it once for each batch of, say, 4096 points, don't you? -
@JonB Thanks for your reply! I kind of expected it to be slow. I have read multiple cases where the GUI events would be in the main thread and all computation heavy functions are passed off into different threads.
My plotting does 'paint'! I wish I could put in a video, but it pretty much adds the points as it goes along, making it look like it's being "painted" somewhat. Is this what you mean?
I did try putting the processEvents(); function in the first loop, but it makes the GUI become unresponsive. I will run it through the debugger and see if there are any other reasons why it should be doing this.
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@JonB Thanks for your reply! I kind of expected it to be slow. I have read multiple cases where the GUI events would be in the main thread and all computation heavy functions are passed off into different threads.
My plotting does 'paint'! I wish I could put in a video, but it pretty much adds the points as it goes along, making it look like it's being "painted" somewhat. Is this what you mean?
I did try putting the processEvents(); function in the first loop, but it makes the GUI become unresponsive. I will run it through the debugger and see if there are any other reasons why it should be doing this.
@engsml
Since you allowprocessEvents()
after each single point append, I would expect you would see the chart repaint for every point. (Without that you would only see the whole chart at the end, in one single go.) This may be pretty as an animation, but it's bound to be slower (I would have thought) than making it so it only paints once on conclusion, or at least only between "batches" of new points. Depends what you want.It is true that if you have computation-heavy code you should really do that in a distinct thread from the UI thread, to retain responsiveness. However, the catch is that accessing the
QChart
/QSeries
can only be done from the UI thread which created it. That means yourseries->append()
call.One usually arranges for the computation thread to send a signal to the UI thread for the points it wants added to the chart. But in your case I don't see any actual heavy-duty computation going on, you seem to have all the coordinates you want already in some array. So you don't actually want to do any more than append the point, and I don't see that a separate thread is useful to you....
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@engsml
Since you allowprocessEvents()
after each single point append, I would expect you would see the chart repaint for every point. (Without that you would only see the whole chart at the end, in one single go.) This may be pretty as an animation, but it's bound to be slower (I would have thought) than making it so it only paints once on conclusion, or at least only between "batches" of new points. Depends what you want.It is true that if you have computation-heavy code you should really do that in a distinct thread from the UI thread, to retain responsiveness. However, the catch is that accessing the
QChart
/QSeries
can only be done from the UI thread which created it. That means yourseries->append()
call.One usually arranges for the computation thread to send a signal to the UI thread for the points it wants added to the chart. But in your case I don't see any actual heavy-duty computation going on, you seem to have all the coordinates you want already in some array. So you don't actually want to do any more than append the point, and I don't see that a separate thread is useful to you....
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I‘m Preto sure, that your
Series
Append function allows anappend<QList<QPointF> >
if you cange your Vector to a Qlist, you Could prevent the whole for loop -
I‘m Preto sure, that your
Series
Append function allows anappend<QList<QPointF> >
if you cange your Vector to a Qlist, you Could prevent the whole for loop -
I‘m Preto sure, that your
Series
Append function allows anappend<QList<QPointF> >
if you cange your Vector to a Qlist, you Could prevent the whole for loop -
@engsml
Hang on a minute. Let's look at your code, please:int arrSize = 4096; //for incrementing in intervals for(int i = 0; i < arr.size(); i += arrSize) //Plots in increments of 4096 plot(arr, (i + 4096));
This passes first 0+4096, then 4096+4096, then 8192+4096, then....
void myClass::plot(QVector<QPointF> arr, int size) for(int i = begin; i < size; i++){
arr
is always the original array. I presume (I'm not C++)begin
is always 0.size
is bigger (by 4096) every timeplot
is called.Aren't you (re-)plotting more & more points --- specifically, all points from 0 up to where you have progressed to --- every time you call
plot()
in your batches?? Or am I going loopy? -
@engsml
Hang on a minute. Let's look at your code, please:int arrSize = 4096; //for incrementing in intervals for(int i = 0; i < arr.size(); i += arrSize) //Plots in increments of 4096 plot(arr, (i + 4096));
This passes first 0+4096, then 4096+4096, then 8192+4096, then....
void myClass::plot(QVector<QPointF> arr, int size) for(int i = begin; i < size; i++){
arr
is always the original array. I presume (I'm not C++)begin
is always 0.size
is bigger (by 4096) every timeplot
is called.Aren't you (re-)plotting more & more points --- specifically, all points from 0 up to where you have progressed to --- every time you call
plot()
in your batches?? Or am I going loopy?@JonB the 'begin' variable also increases by 4096 each time. so the pattern goes:
begin: 0... size: 4096
begin: 4096.. size: 8192
begin: 8192... size: 12288 etc..
it increases at the bottom of the plot function, begin += 4096 :)edit: the plot is correct and what is expected from my txt file, just reeeeaallly slow when buttons are pressed (presumably from the processEvents(); function in the loop)
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@JonB the 'begin' variable also increases by 4096 each time. so the pattern goes:
begin: 0... size: 4096
begin: 4096.. size: 8192
begin: 8192... size: 12288 etc..
it increases at the bottom of the plot function, begin += 4096 :)edit: the plot is correct and what is expected from my txt file, just reeeeaallly slow when buttons are pressed (presumably from the processEvents(); function in the loop)
@engsml said in GUI events slow down long computations:
the 'begin' variable also increases by 4096 each time.
Oh, you mean that's your variable you don't show but increment yourself. I was thinking it was some kind of
std::list::begin
iterator on the list of points.Your plot would not have gone wrong, just it would contain loads of "duplicate" points. But I take the point about the buttons being the issue.
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@JonB the 'begin' variable also increases by 4096 each time. so the pattern goes:
begin: 0... size: 4096
begin: 4096.. size: 8192
begin: 8192... size: 12288 etc..
it increases at the bottom of the plot function, begin += 4096 :)edit: the plot is correct and what is expected from my txt file, just reeeeaallly slow when buttons are pressed (presumably from the processEvents(); function in the loop)
@engsml said in GUI events slow down long computations:
just reeeeaallly slow when buttons are pressed (presumably from the processEvents(); function in the loop)
I do think you ought explain what a button actually does? The whole point is that the
processEvents()
allows whatever code for on clicked to actually run, so of course if it does much stuff it's going to slow things down. If a button's click does basically nothing, then the overhead is much smaller. If you just click a button (rather than keep clicking it) which does nothing, it shouldn't take any more time than if you don't click a button (but still haveprocessEvents()
in the code), if you're saying it does? -
@engsml said in GUI events slow down long computations:
just reeeeaallly slow when buttons are pressed (presumably from the processEvents(); function in the loop)
I do think you ought explain what a button actually does? The whole point is that the
processEvents()
allows whatever code for on clicked to actually run, so of course if it does much stuff it's going to slow things down. If a button's click does basically nothing, then the overhead is much smaller. If you just click a button (rather than keep clicking it) which does nothing, it shouldn't take any more time than if you don't click a button (but still haveprocessEvents()
in the code), if you're saying it does?@JonB The buttons mainly do stuff like scroll left or right, set the range to autoscale the plot, zoom in/out and save a screenshot. All the methods are found in the QChart API and only have about 1 line of code each.
I can imagine the overlaps plot twice (i.e when begin is 4096 but also the end of the last loop when size was 4096) but I am not too sure if there are other duplicates. Am I missing something?
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@JonB The buttons mainly do stuff like scroll left or right, set the range to autoscale the plot, zoom in/out and save a screenshot. All the methods are found in the QChart API and only have about 1 line of code each.
I can imagine the overlaps plot twice (i.e when begin is 4096 but also the end of the last loop when size was 4096) but I am not too sure if there are other duplicates. Am I missing something?
@engsml
Don't worry about what I said about duplicates. I'll assume your code is correct there. I just misunderstood what yourbegin
was.I'm still not sure just what your expectation/experience is. If you press a button to change how the chart looks (like scrolling or zooming or whatever), every time you click it will do so. That will interrupt your adding of new points till the action is finished, so naturally the final, overall plot time will end up being longer. Would you not expect that?
But if you do not click a button, but do have the
processEvents()
in there, the only extra thing that is happening is that the chart is getting redrawn (points added) as it goes along. Which will also be slower overall than not redrawing till the whole thing is finished.I still say you are calling
processEvents()
too frequently. You should use a batch size. If you say 4096 makes it too unresponsive, at least try 10% of that (400, 100, whatever) rather than calling it for every single point appended. -
@engsml
Don't worry about what I said about duplicates. I'll assume your code is correct there. I just misunderstood what yourbegin
was.I'm still not sure just what your expectation/experience is. If you press a button to change how the chart looks (like scrolling or zooming or whatever), every time you click it will do so. That will interrupt your adding of new points till the action is finished, so naturally the final, overall plot time will end up being longer. Would you not expect that?
But if you do not click a button, but do have the
processEvents()
in there, the only extra thing that is happening is that the chart is getting redrawn (points added) as it goes along. Which will also be slower overall than not redrawing till the whole thing is finished.I still say you are calling
processEvents()
too frequently. You should use a batch size. If you say 4096 makes it too unresponsive, at least try 10% of that (400, 100, whatever) rather than calling it for every single point appended.@JonB Thanks for your help! I included this code snippet in my for loop (I created a variable to help track each 10th element). It seems to run much faster. I'll test it out a bit more and see what the 'magic number' is. Thanks so much again for all your help.
if(currentIndex % 10 == 0) { QCoreApplication::processEvents(); }
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@JonB Thanks for your help! I included this code snippet in my for loop (I created a variable to help track each 10th element). It seems to run much faster. I'll test it out a bit more and see what the 'magic number' is. Thanks so much again for all your help.
if(currentIndex % 10 == 0) { QCoreApplication::processEvents(); }
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@engsml
Yep, that's 1 in 10. Like I suggested, I'd be looking for more like 1 in 100 or 1 in 400 as being frequent enough. (I'm surprised that 4096 is too "lumpy" in the first place.)@JonB Yeah it seems 100 is a good number where it still remains fast and responsive. I'm pretty surprised too! My file is about 300,000 coordinates which is probably a lot less data than most large scale programs. I would've assumed Qt and C++ are quicker at processing it.
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@JonB Yeah it seems 100 is a good number where it still remains fast and responsive. I'm pretty surprised too! My file is about 300,000 coordinates which is probably a lot less data than most large scale programs. I would've assumed Qt and C++ are quicker at processing it.
@engsml
300k points-odd is still a lot of points, though having no experience I don't know what to expect. I don't suppose your average end-user will notice each one of those. If you only add 1 in 10 of them you callprocessEvents()
10 times fewer for the same responsiveness. So if you have a lot of points you could sample or average and it would all be a lot quicker. Though that's probably very naughty :)