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Ideas to optimise QAbstractItemView::dataChanged

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  • kshegunovK kshegunov

    @VRonin said in QAbstractItemModel::dataChanged what would you prefer?:

    QTableView can optimise it further

    Indeed, however the QAbstractItemView doesn't know the exact layout of the items (yet), so that's why the looping over. There's one catch though, I fear that visualRect might be rather costly, so I don't know if anything is really gained by my snippet ...

    VRoninV Offline
    VRoninV Offline
    VRonin
    wrote on last edited by VRonin
    #12

    @kshegunov said in QAbstractItemModel::dataChanged what would you prefer?:

    I fear that visualRect might be rather costly, so I don't know if anything is really gained by my snippet ...

    worst case is index(0, 0), index(rowCount(), columnCount()) where (assuming repaint implies evaluating more or less the same as visualRect) you end up doubling the calls. You could have something like:

    } else {
        d->updateEditorData(topLeft, bottomRight);
        if (isVisible() && !d->delayedPendingLayout)  {
            const QModelIndex parent = topLeft.parent();
            const int cellsToUpdate = (bottomRight.row()-topLeft.row()+1)*(bottomRight.column()-topLeft.column()+1);
            const int totalCells = d->model->rowCount(parent )*d->model->columnCount(parent );
            if(cellsToUpdate > totalCells/2){
                d->viewport->update();
            } else{
                    QRect dirty;
                    for (int i = topLeft.row(), maxRow = bottomRight.row(); i < maxRow; ++i)  {
                        for (int j = topLeft.column(), maxColumn = bottomRight.column(); j < maxColumn; ++j)  {
                            dirty |= visualRect(d->model->index(i, j, parent));
                        }
                    }
    
                    dirty &= d->viewport->rect();
                    if (!dirty.isEmpty())
                        d->viewport->update(dirty);
                }
        }
    }
    

    I still like your direct approach more though as:

    • paint is probably orders of magnitude more costy than visualRect (not the same cost as I assumed above)
    • depending how many items are inside or outside the viewport you might still end up gaining performance with your method

    "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
    ~Napoleon Bonaparte

    On a crusade to banish setIndexWidget() from the holy land of Qt

    kshegunovK 1 Reply Last reply
    1
    • VRoninV VRonin

      @kshegunov said in QAbstractItemModel::dataChanged what would you prefer?:

      I fear that visualRect might be rather costly, so I don't know if anything is really gained by my snippet ...

      worst case is index(0, 0), index(rowCount(), columnCount()) where (assuming repaint implies evaluating more or less the same as visualRect) you end up doubling the calls. You could have something like:

      } else {
          d->updateEditorData(topLeft, bottomRight);
          if (isVisible() && !d->delayedPendingLayout)  {
              const QModelIndex parent = topLeft.parent();
              const int cellsToUpdate = (bottomRight.row()-topLeft.row()+1)*(bottomRight.column()-topLeft.column()+1);
              const int totalCells = d->model->rowCount(parent )*d->model->columnCount(parent );
              if(cellsToUpdate > totalCells/2){
                  d->viewport->update();
              } else{
                      QRect dirty;
                      for (int i = topLeft.row(), maxRow = bottomRight.row(); i < maxRow; ++i)  {
                          for (int j = topLeft.column(), maxColumn = bottomRight.column(); j < maxColumn; ++j)  {
                              dirty |= visualRect(d->model->index(i, j, parent));
                          }
                      }
      
                      dirty &= d->viewport->rect();
                      if (!dirty.isEmpty())
                          d->viewport->update(dirty);
                  }
          }
      }
      

      I still like your direct approach more though as:

      • paint is probably orders of magnitude more costy than visualRect (not the same cost as I assumed above)
      • depending how many items are inside or outside the viewport you might still end up gaining performance with your method
      kshegunovK Offline
      kshegunovK Offline
      kshegunov
      Moderators
      wrote on last edited by kshegunov
      #13

      @VRonin said in QAbstractItemModel::dataChanged what would you prefer?:

      You could have something like

      That's an interesting twist, note however that no part of your index range may be visible in actuality, so if it were me I'd stick to just looping over and getting the visualRect. ;)
      You can however check the edges before that and hope that a leaf (i.e. at the level of parent) of the model is displayed flat (as in the case of the QTableView. I.e. possible update of your suggestion to include some "heuristics":

      } else {
          d->updateEditorData(topLeft, bottomRight);
          if (isVisible() && !d->delayedPendingLayout)  {
              const QRect viewportRect = d->viewport->rect(); 
              const QModelIndex parent = topLeft.parent();
      
              // If dirty is 1/4th or more of the viewport rect, just trigger a full update
              QRect dirty = (visualRect(topLeft) | visualRect(bottomRight)) & viewportRect;
              if(dirty.width() * dirty.height() * 4 > viewportRect.width() * viewportRect.height())  {
                  d->viewport->update();
              }
              else  { // Just fall back to iterating over the model indices
                      QRect dirty;
                      for (int i = topLeft.row(), maxRow = bottomRight.row(); i < maxRow; ++i)  {
                          for (int j = topLeft.column(), maxColumn = bottomRight.column(); j < maxColumn; ++j)  {
                              dirty |= visualRect(d->model->index(i, j, parent));
                          }
                      }
      
                      dirty &= viewportRect;
                      if (!dirty.isEmpty())
                          d->viewport->update(dirty);
              }
          }
      }
      

      Read and abide by the Qt Code of Conduct

      1 Reply Last reply
      1
      • VRoninV Offline
        VRoninV Offline
        VRonin
        wrote on last edited by VRonin
        #14

        While we are at it: now that a lot of models actually send the roles vector, we could replace Q_UNUSED(roles) with something like

        if(!roles.isEmpty() && std::all_of(roles.begin(),roles.end(),[](int role)->bool{return role>=Qt::UserRole}))
        return;
        

        "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
        ~Napoleon Bonaparte

        On a crusade to banish setIndexWidget() from the holy land of Qt

        kshegunovK 1 Reply Last reply
        0
        • VRoninV VRonin

          While we are at it: now that a lot of models actually send the roles vector, we could replace Q_UNUSED(roles) with something like

          if(!roles.isEmpty() && std::all_of(roles.begin(),roles.end(),[](int role)->bool{return role>=Qt::UserRole}))
          return;
          
          kshegunovK Offline
          kshegunovK Offline
          kshegunov
          Moderators
          wrote on last edited by
          #15

          I don't think that's too wise, there may be user roles that pertain to the display as well ... or am I misinterpreting the field?

          Read and abide by the Qt Code of Conduct

          VRoninV 1 Reply Last reply
          0
          • kshegunovK kshegunov

            I don't think that's too wise, there may be user roles that pertain to the display as well ... or am I misinterpreting the field?

            VRoninV Offline
            VRoninV Offline
            VRonin
            wrote on last edited by VRonin
            #16

            @kshegunov said in QAbstractItemModel::dataChanged what would you prefer?:

            there may be user roles that pertain to the display as well

            I thought the point of reserving every role before Qt::UserRole was Qt telling us it can do lots of (even undocumented) stuff with the first roles but they never use anything after Qt::UserRole

            "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
            ~Napoleon Bonaparte

            On a crusade to banish setIndexWidget() from the holy land of Qt

            kshegunovK 1 Reply Last reply
            0
            • VRoninV VRonin

              @kshegunov said in QAbstractItemModel::dataChanged what would you prefer?:

              there may be user roles that pertain to the display as well

              I thought the point of reserving every role before Qt::UserRole was Qt telling us it can do lots of (even undocumented) stuff with the first roles but they never use anything after Qt::UserRole

              kshegunovK Offline
              kshegunovK Offline
              kshegunov
              Moderators
              wrote on last edited by
              #17

              True, but correct me if I'm wrong, the point of user roles is when you need to pass some data to custom views where the role might have significance to the view display.

              Read and abide by the Qt Code of Conduct

              VRoninV 1 Reply Last reply
              0
              • kshegunovK Offline
                kshegunovK Offline
                kshegunov
                Moderators
                wrote on last edited by
                #18

                This thread is going way off topic, but let's roll with it a bit more ...
                Can we use something like Qt::NeedsVisualUpdate role and somehow batch up the actual updates, compressing the paint events or something along those lines; deferring them to the last possible moment so to speak?

                Read and abide by the Qt Code of Conduct

                1 Reply Last reply
                0
                • kshegunovK kshegunov

                  True, but correct me if I'm wrong, the point of user roles is when you need to pass some data to custom views where the role might have significance to the view display.

                  VRoninV Offline
                  VRoninV Offline
                  VRonin
                  wrote on last edited by VRonin
                  #19

                  @kshegunov said in QAbstractItemModel::dataChanged what would you prefer?:

                  to pass some data to custom views

                  Exactly, so you need to reimplement QAbstractItemView::dataChanged anyway. no problem with my code

                  This thread is going way off topic, but let's roll with it a bit more ...

                  Forked

                  "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
                  ~Napoleon Bonaparte

                  On a crusade to banish setIndexWidget() from the holy land of Qt

                  kshegunovK 1 Reply Last reply
                  0
                  • VRoninV VRonin

                    @kshegunov said in QAbstractItemModel::dataChanged what would you prefer?:

                    to pass some data to custom views

                    Exactly, so you need to reimplement QAbstractItemView::dataChanged anyway. no problem with my code

                    This thread is going way off topic, but let's roll with it a bit more ...

                    Forked

                    kshegunovK Offline
                    kshegunovK Offline
                    kshegunov
                    Moderators
                    wrote on last edited by
                    #20

                    @VRonin said in Ideas to optimise QAbstractItemView::dataChanged:

                    Forked

                    Yeah, thanks. We wrote a novel judging by the number of notifications I got. :)

                    Exactly, so you need to reimplement QAbstractItemView::dataChanged anyway. no problem with my code

                    Okay, this is my bad then.

                    Read and abide by the Qt Code of Conduct

                    1 Reply Last reply
                    0
                    • VRoninV Offline
                      VRoninV Offline
                      VRonin
                      wrote on last edited by VRonin
                      #21

                      @kshegunov said in Ideas to optimise QAbstractItemView::dataChanged:

                      Okay, this is my bad then.

                      I see what you mean. if a view only reimplemented paintEvent it might break due to this change. fair point probably a note for future releses only then

                      To summarise where we are, the current "idea" of QAbstractItemView::dataChanged is:

                      void QAbstractItemView::dataChanged(const QModelIndex &topLeft, const QModelIndex &bottomRight, const QVector<int> &roles)
                      {
                          Q_UNUSED(roles)
                          // Single item changed
                          Q_D(QAbstractItemView);
                          if (topLeft == bottomRight && topLeft.isValid()) {
                              const QEditorInfo &editorInfo = d->editorForIndex(topLeft);
                              //we don't update the edit data if it is static
                              if (!editorInfo.isStatic && editorInfo.widget) {
                                  QAbstractItemDelegate *delegate = d->delegateForIndex(topLeft);
                                  if (delegate) {
                                      delegate->setEditorData(editorInfo.widget.data(), topLeft);
                                  }
                              }
                              if (isVisible() && !d->delayedPendingLayout) {
                                  // otherwise the items will be update later anyway
                                  update(topLeft);
                              }
                          } else {
                              d->updateEditorData(topLeft, bottomRight);
                              if (isVisible() && !d->delayedPendingLayout)  {
                                  const QRect viewportRect = d->viewport->rect(); 
                                  const QModelIndex parent = topLeft.parent();
                                  const QRect cornerRect = visualRect(topLeft) | visualRect(bottomRight);
                                  // If dirty is 1/4th or more of the viewport rect, just trigger a full update
                                  const QRect cornerRectViewPort = cornerRect & viewportRect;
                                  if(cornerRectViewPort.width() * cornerRectViewPort.height() * 4 > viewportRect.width() * viewportRect.height())  {
                                      d->viewport->update();
                                  }
                                  else  { // Just fall back to iterating over the model indices
                                          QRect dirty(cornerRect);
                                          const int maxRow = bottomRight.row();
                                          for (int i = topLeft.row(); i < maxRow; ++i)  {
                                              const int maxColumn = bottomRight.column() - ((i==maxRow-1) ? 1:0);
                                              for (int j = topLeft.column()+ ((i==topLeft.row()) ? 1:0); j < maxColumn; ++j)  {
                                                  dirty |= visualRect(d->model->index(i, j, parent));
                                              }
                                          }
                                          dirty &= viewportRect;
                                          if (!dirty.isEmpty())
                                              d->viewport->update(dirty);
                                  }
                              }
                          }
                      #ifndef QT_NO_ACCESSIBILITY
                          if (QAccessible::isActive()) {
                              QAccessibleTableModelChangeEvent accessibleEvent(this, QAccessibleTableModelChangeEvent::DataChanged);
                              accessibleEvent.setFirstRow(topLeft.row());
                              accessibleEvent.setFirstColumn(topLeft.column());
                              accessibleEvent.setLastRow(bottomRight.row());
                              accessibleEvent.setLastColumn(bottomRight.column());
                              QAccessible::updateAccessibility(&accessibleEvent);
                          }
                      #endif
                          d->updateGeometry();
                      }
                      

                      EDIT:

                      Avoid calculating visualRect for the corners twice in the iteration case

                      "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
                      ~Napoleon Bonaparte

                      On a crusade to banish setIndexWidget() from the holy land of Qt

                      kshegunovK 1 Reply Last reply
                      1
                      • Christian EhrlicherC Christian Ehrlicher

                        If someone has a good idea how to improve the default implementation in QAbstractItemModel - I'm open for suggestions

                        kshegunovK Offline
                        kshegunovK Offline
                        kshegunov
                        Moderators
                        wrote on last edited by
                        #22

                        @Christian-Ehrlicher
                        Even though it's not strictly the model API we were discussing, have you any thoughts on the proposed snippet? would it be worth changing like this?

                        Read and abide by the Qt Code of Conduct

                        1 Reply Last reply
                        1
                        • VRoninV VRonin

                          @kshegunov said in Ideas to optimise QAbstractItemView::dataChanged:

                          Okay, this is my bad then.

                          I see what you mean. if a view only reimplemented paintEvent it might break due to this change. fair point probably a note for future releses only then

                          To summarise where we are, the current "idea" of QAbstractItemView::dataChanged is:

                          void QAbstractItemView::dataChanged(const QModelIndex &topLeft, const QModelIndex &bottomRight, const QVector<int> &roles)
                          {
                              Q_UNUSED(roles)
                              // Single item changed
                              Q_D(QAbstractItemView);
                              if (topLeft == bottomRight && topLeft.isValid()) {
                                  const QEditorInfo &editorInfo = d->editorForIndex(topLeft);
                                  //we don't update the edit data if it is static
                                  if (!editorInfo.isStatic && editorInfo.widget) {
                                      QAbstractItemDelegate *delegate = d->delegateForIndex(topLeft);
                                      if (delegate) {
                                          delegate->setEditorData(editorInfo.widget.data(), topLeft);
                                      }
                                  }
                                  if (isVisible() && !d->delayedPendingLayout) {
                                      // otherwise the items will be update later anyway
                                      update(topLeft);
                                  }
                              } else {
                                  d->updateEditorData(topLeft, bottomRight);
                                  if (isVisible() && !d->delayedPendingLayout)  {
                                      const QRect viewportRect = d->viewport->rect(); 
                                      const QModelIndex parent = topLeft.parent();
                                      const QRect cornerRect = visualRect(topLeft) | visualRect(bottomRight);
                                      // If dirty is 1/4th or more of the viewport rect, just trigger a full update
                                      const QRect cornerRectViewPort = cornerRect & viewportRect;
                                      if(cornerRectViewPort.width() * cornerRectViewPort.height() * 4 > viewportRect.width() * viewportRect.height())  {
                                          d->viewport->update();
                                      }
                                      else  { // Just fall back to iterating over the model indices
                                              QRect dirty(cornerRect);
                                              const int maxRow = bottomRight.row();
                                              for (int i = topLeft.row(); i < maxRow; ++i)  {
                                                  const int maxColumn = bottomRight.column() - ((i==maxRow-1) ? 1:0);
                                                  for (int j = topLeft.column()+ ((i==topLeft.row()) ? 1:0); j < maxColumn; ++j)  {
                                                      dirty |= visualRect(d->model->index(i, j, parent));
                                                  }
                                              }
                                              dirty &= viewportRect;
                                              if (!dirty.isEmpty())
                                                  d->viewport->update(dirty);
                                      }
                                  }
                              }
                          #ifndef QT_NO_ACCESSIBILITY
                              if (QAccessible::isActive()) {
                                  QAccessibleTableModelChangeEvent accessibleEvent(this, QAccessibleTableModelChangeEvent::DataChanged);
                                  accessibleEvent.setFirstRow(topLeft.row());
                                  accessibleEvent.setFirstColumn(topLeft.column());
                                  accessibleEvent.setLastRow(bottomRight.row());
                                  accessibleEvent.setLastColumn(bottomRight.column());
                                  QAccessible::updateAccessibility(&accessibleEvent);
                              }
                          #endif
                              d->updateGeometry();
                          }
                          

                          EDIT:

                          Avoid calculating visualRect for the corners twice in the iteration case

                          kshegunovK Offline
                          kshegunovK Offline
                          kshegunov
                          Moderators
                          wrote on last edited by
                          #23

                          After some code-mining the above loop should be equivalent to:

                          for (int i = topLeft.row(); i < maxRow; ++i)  {
                              const int maxColumn = bottomRight.column() - ((i==maxRow-1) ? 1:0);
                              for (int j = topLeft.column()+ ((i==topLeft.row()) ? 1:0); j < maxColumn; ++j)  {
                                  d->viewport->update(visualRect(d->model->index(i, j, parent)));
                              }
                          }
                          

                          The updates are compressed trough QWidgetBackingStore::markDirty. I know the docs mention this but I couldn't find it in QCoreApplication::compressEvent so I went spelunking, albeit rather short lived.

                          Read and abide by the Qt Code of Conduct

                          1 Reply Last reply
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