Scene3D Cpu load
Unsolved
QML and Qt Quick
-
Hello,
I use Scene3D in a simple Qml application under Windows
Scene3D {
anchors.fill: parent
}Even with the above example, which doesn't do anything, the Cpu load is ~20% and the Gpu load ~50% even if i set the enable and visible flag to false.
Is there a way to stop the rendering completely?
Thank you
-
Hi,
What version of Qt are you using ? The more recent versions (5.9.4, 5.10) have seen many performance optimisations so you should consider using them.
You should also add which version of Windows you are using as well as your graphic hardware.