Scene3D Cpu load
I use Scene3D in a simple Qml application under Windows
Even with the above example, which doesn't do anything, the Cpu load is ~20% and the Gpu load ~50% even if i set the enable and visible flag to false.
Is there a way to stop the rendering completely?
What version of Qt are you using ? The more recent versions (5.9.4, 5.10) have seen many performance optimisations so you should consider using them.
You should also add which version of Windows you are using as well as your graphic hardware.
Im using Qt 5.10 on Windows 10 (newest Update).
Hardware: Dell Venue Tablet Intel Core M-5Y10c CPU.
But it happens on alle computers i've tested.
Is nobody facing the same issue?