Image processing in OpenGL
Unsolved
General and Desktop
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Hello.
I want to process the image and save it. Wrote this code, but the output is a black image. What am I doing wrong?void ImageProcessor::startProcessing() { QSurfaceFormat surFormat; QOpenGLContext context; context.setFormat(surFormat); if(!context.create()) return; QOffscreenSurface surface; surface.setFormat(surFormat); surface.create(); if(!context.makeCurrent(&surface)) return; auto func = QOpenGLContext::currentContext()->functions(); QOpenGLFramebufferObjectFormat format; format.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil); QOpenGLFramebufferObject fbo(1000, 1000, format); fbo.bind(); func->glClearColor(0, 0, 0, 1); QOpenGLTexture *texture = new QOpenGLTexture(m_imageIn.mirrored(), QOpenGLTexture::MipMapGeneration::DontGenerateMipMaps); if(!texture->create()) return; texture->bind(); texture->release(); fbo.release(); m_imageOut = fbo.toImage(); emit finishProcessing(); }
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Hi and welcome to devnet,
Where are you calling this code from ?