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QWidget Flickering for frame by frame streaming of video

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qwidgetqpainteventflickeringvideopixmap
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  • S SilverSurfer

    Hi,

    I am drawing bitmaps(frame) at 30 fps on QWidget, but for higher resolution of data the video starts flickering.

    Please find relevant code below

    BaseWidget::BaseWidget()
    {
      ...
    m_pCanvas = new QWidget;
    m_pQVBoxLayout->addWidget(m_pCanvas);
    this->setLayout(m_pQVBoxLayout); 
        ...
    }
    
    //supposed to be called 30 times a second.
    BaseWidget::getImageData(uchar* buf, size_t size)
    {
        m_pQPixmap->loadFromData(buf,size,"BMP");
        this->update();
    
    } 
    BaseWidget::paintEvent()
    {
    ...
            painter.drawPixmap(rect,*m_pQPixmap,
                          m_pQImage->rect());
    ...
    }
    
    

    Please help me understand why is it flickering and how can I resolve this issue?

    Thanks!
    Note: https://doc.qt.io/archives/qq/qq06-flicker-free.html

    J.HilkJ Offline
    J.HilkJ Offline
    J.Hilk
    Moderators
    wrote on last edited by J.Hilk
    #2

    @SilverSurfer
    hi, my guess would be, loadFromData takes longer than 34 ms, by higher resolutions. or the Drawing itself or the combination of both.

    I would suggest drawing more bitmaps beforehand in some kind of buffer, preferably threaded so you can do more than one drawing at once.

    THan access those premade bitmaps in your main thread, taking the oldest one from the buffer,for example a QList<QPixmaps>, and painting that one in your paintEvent.


    Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


    Q: What's that?
    A: It's blue light.
    Q: What does it do?
    A: It turns blue.

    S 1 Reply Last reply
    4
    • mrjjM Offline
      mrjjM Offline
      mrjj
      Lifetime Qt Champion
      wrote on last edited by
      #3

      Hi
      How much higher res from when its working ?

      S 1 Reply Last reply
      0
      • mrjjM mrjj

        Hi
        How much higher res from when its working ?

        S Offline
        S Offline
        SilverSurfer
        wrote on last edited by
        #4

        @mrjj
        Hi,
        Max Non-flickering resolution = 3200 * 1800
        My requirement is 4k(3840 * 2160)

        1 Reply Last reply
        1
        • J.HilkJ J.Hilk

          @SilverSurfer
          hi, my guess would be, loadFromData takes longer than 34 ms, by higher resolutions. or the Drawing itself or the combination of both.

          I would suggest drawing more bitmaps beforehand in some kind of buffer, preferably threaded so you can do more than one drawing at once.

          THan access those premade bitmaps in your main thread, taking the oldest one from the buffer,for example a QList<QPixmaps>, and painting that one in your paintEvent.

          S Offline
          S Offline
          SilverSurfer
          wrote on last edited by SilverSurfer
          #5

          @J.Hilk
          Yes, loadFromData does take longer than 34ms(in fact 50ms at 4k resolution).

          This is for live streaming from IP Cameras, so I don't have the bitmaps beforehand.
          I do fetch bitmaps in a background thread and emit an signal (getImageData() is slot to this signal) to the main thread when they are available.

          The Flicker goes away if I reduce the fps, whereas loadFromData time remains the same. So is it really responsible for the flicker?

          I am also observing a lag which I think is because of loadFromData time.

          Is there any other way to draw an Image considering I have bitmap data in an unsigned char array ?

          J.HilkJ 1 Reply Last reply
          1
          • S SilverSurfer

            @J.Hilk
            Yes, loadFromData does take longer than 34ms(in fact 50ms at 4k resolution).

            This is for live streaming from IP Cameras, so I don't have the bitmaps beforehand.
            I do fetch bitmaps in a background thread and emit an signal (getImageData() is slot to this signal) to the main thread when they are available.

            The Flicker goes away if I reduce the fps, whereas loadFromData time remains the same. So is it really responsible for the flicker?

            I am also observing a lag which I think is because of loadFromData time.

            Is there any other way to draw an Image considering I have bitmap data in an unsigned char array ?

            J.HilkJ Offline
            J.HilkJ Offline
            J.Hilk
            Moderators
            wrote on last edited by
            #6

            @SilverSurfer
            I can think of 2 ways to do it.

            • don't stream directly, but delay the showing by a second or two, save your calculated images to a buffer and take from that to show in your application. Every so often you'll need to skip frames however

            • Split your image into 2, e.g. upper half and lower one, do the Pixmap modifications in 2 different threads and union that to images into one. This could bring you below the needed threshold.


            Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


            Q: What's that?
            A: It's blue light.
            Q: What does it do?
            A: It turns blue.

            1 Reply Last reply
            1
            • S Offline
              S Offline
              SilverSurfer
              wrote on last edited by
              #7

              Is there any way I can avoid loadFromData() call, which I assume is doing a copy somewhere ?

              To rephrase my question:
              Can't I draw an Image from the existing buffer without a need for the copy? If yes , How?

              1 Reply Last reply
              0
              • SGaistS Offline
                SGaistS Offline
                SGaist
                Lifetime Qt Champion
                wrote on last edited by
                #8

                Hi,

                How are you getting the data in the first place ?

                Interested in AI ? www.idiap.ch
                Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                S 1 Reply Last reply
                0
                • SGaistS SGaist

                  Hi,

                  How are you getting the data in the first place ?

                  S Offline
                  S Offline
                  SilverSurfer
                  wrote on last edited by
                  #9

                  @SGaist
                  By making a call to a server to fill the passed buffer.

                  //time take by this depends size of buffer to be fetched
                  //which may be more than 34 ms depending on size
                  fetchBitmap(handle, cameraId,(uchar*)buffer , x_width, y_height);
                  
                  emit bufferAvailable(buffer,size); //calls getImageData(..) slot in the UI thread
                  

                  Thanks!

                  1 Reply Last reply
                  0
                  • SGaistS Offline
                    SGaistS Offline
                    SGaist
                    Lifetime Qt Champion
                    wrote on last edited by
                    #10

                    What is that server ?

                    What does it provide as API to retrieve images ?

                    Interested in AI ? www.idiap.ch
                    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                    S 1 Reply Last reply
                    0
                    • SGaistS SGaist

                      What is that server ?

                      What does it provide as API to retrieve images ?

                      S Offline
                      S Offline
                      SilverSurfer
                      wrote on last edited by
                      #11

                      @SGaist
                      It is a Video Management Server(ExacqVision Server to be precise).

                      Yes, the API( fetchBitmap(...)) is provided by the server.
                      So I don't think the data retrieval time can be reduced.

                      What I would Ideally like to do is avoid any copying for this data.
                      Which happens when I do pixmap->loadFromData(...) .

                      1 Reply Last reply
                      0
                      • SGaistS Offline
                        SGaistS Offline
                        SGaist
                        Lifetime Qt Champion
                        wrote on last edited by
                        #12

                        Is their API documentation accessible somewhere ?

                        If you pass the buffer to the fetchBimap method, then you should be able to pass a QImage buffer pointer and in this case, the data will be copied directly on the QImage that you can then manipulate.

                        Interested in AI ? www.idiap.ch
                        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                        S 1 Reply Last reply
                        1
                        • SGaistS SGaist

                          Is their API documentation accessible somewhere ?

                          If you pass the buffer to the fetchBimap method, then you should be able to pass a QImage buffer pointer and in this case, the data will be copied directly on the QImage that you can then manipulate.

                          S Offline
                          S Offline
                          SilverSurfer
                          wrote on last edited by SilverSurfer
                          #13

                          @SGaist
                          No the Documentation is not available publicly.

                          It take a uint8_t* as buffer argument.

                          //registered with server
                          Callback(event)
                          {
                              if(event == LIVE_FRAME_AVAILABLE)
                          {
                              frameSize = fetchBitmap(NULL); 
                              // Size fetched everytime as this can change with every frame if image is resized
                              vector.resize(framesize)
                              fetchBitmap(&vector[0]);
                              emit bufferAvailable(&vector[0],frameSize);
                          }
                          }
                          

                          I am not sure how can I use QImage pointer here.

                          1 Reply Last reply
                          0
                          • SGaistS Offline
                            SGaistS Offline
                            SGaist
                            Lifetime Qt Champion
                            wrote on last edited by
                            #14

                            QImage::bits.

                            Make the QImage the correct format and size.

                            Interested in AI ? www.idiap.ch
                            Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                            S 1 Reply Last reply
                            1
                            • SGaistS SGaist

                              QImage::bits.

                              Make the QImage the correct format and size.

                              S Offline
                              S Offline
                              SilverSurfer
                              wrote on last edited by
                              #15

                              @SGaist
                              Tried using
                              QImage::QImage(uchar * data, int width, int height, Format format, QImageCleanupFunction cleanupFunction = 0, void * cleanupInfo = 0)

                              data = pixel data , updated by fetchBitmap(..) function above.
                              format = RGB888
                              where as per documentation it does not do a deep copy. So this helps.

                              But my image has R and B planes swapped.
                              Can't seem to find the appropriate format .

                              P.S: I am on a Windows machine.

                              Thanks,
                              Kshitij Mayekar

                              1 Reply Last reply
                              0
                              • SGaistS Offline
                                SGaistS Offline
                                SGaist
                                Lifetime Qt Champion
                                wrote on last edited by
                                #16

                                See QImage::rgbSwapped

                                Interested in AI ? www.idiap.ch
                                Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                                S 1 Reply Last reply
                                1
                                • SGaistS SGaist

                                  See QImage::rgbSwapped

                                  S Offline
                                  S Offline
                                  SilverSurfer
                                  wrote on last edited by
                                  #17

                                  @SGaist
                                  QImage::rgbSwapped results in creating new QImage with is equivalent to deep copy. So It does not help. Is there any other way to dislaying the RGB planes correctly ?

                                  Note: Whenever I write the contents of the buffer to a file with appropriate headers I could see the Image correctly when I open the Image through windows photo viewer.

                                  Original Problem Statement : Display Byte Buffer(uchar*) to a QWidget without the need to deep Copy .

                                  1 Reply Last reply
                                  0
                                  • SGaistS Offline
                                    SGaistS Offline
                                    SGaist
                                    Lifetime Qt Champion
                                    wrote on last edited by
                                    #18

                                    Where are these frames coming from ?

                                    Interested in AI ? www.idiap.ch
                                    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                                    S 1 Reply Last reply
                                    0
                                    • SGaistS SGaist

                                      Where are these frames coming from ?

                                      S Offline
                                      S Offline
                                      SilverSurfer
                                      wrote on last edited by
                                      #19

                                      @SGaist

                                      These frames are received from a server.

                                      //Api that talks to server
                                      fetchBitmap(&vector[0]);
                                      

                                      I do not have access to server code.

                                      P.S: Server Machine is Linux and Client is Windows . Could this be the reason for RGB /BGR mismatch ?

                                      mrjjM 1 Reply Last reply
                                      0
                                      • W Offline
                                        W Offline
                                        wrosecrans
                                        wrote on last edited by
                                        #20

                                        Is there any chance of the paint event being triggered by the system at a moment when the pixmap isn't fully populated? If that is possible, you would get flickering regardless of whether the load function is faster or slower than real time.

                                        1 Reply Last reply
                                        1
                                        • S SilverSurfer

                                          @SGaist

                                          These frames are received from a server.

                                          //Api that talks to server
                                          fetchBitmap(&vector[0]);
                                          

                                          I do not have access to server code.

                                          P.S: Server Machine is Linux and Client is Windows . Could this be the reason for RGB /BGR mismatch ?

                                          mrjjM Offline
                                          mrjjM Offline
                                          mrjj
                                          Lifetime Qt Champion
                                          wrote on last edited by
                                          #21

                                          @SilverSurfer said in QWidget Flickering for frame by frame streaming of video:

                                          Could this be the reason for RGB /BGR mismatch ?

                                          Well there is always Endianness but if using same sort of CPU in both ends, its likely not related to that.

                                          S 1 Reply Last reply
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