QT3D, multisample texture
Does someone know how to create texture_2d_multisample in qt3d??
I am going to implement OIT (Order Independent Transparency) with several render passes, but the problem is when I saved my render color buffers to textures and tried to blend them in my final render pass, there was aliasing in the edge. I am not sure does qt3d support gl_texture_2d_multisample?
I think you have to add a QMultiSampleAntiAliasing to either a QRenderStateSet or a QRenderPassFilter. Did you also enable it in the OpenGL format that you set?