QDataStream serialze & deserialize 'myclass' pointer
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@kshegunov @VRonin
How to handle QDataStream to my classes, this are stored in one 'header' file.
It's uncomfortable for me because I have many issues.
I learnt to my classes QDataStream >> and << operators.For Example:
#ifndef POINT3D_H #define POINT3D_H #include "QObject" #include "QDataStream" class Point3D { public: Point3D(); int x; int y; int z; Point3D(int _x, int _y, int _z) { this->x = _x; this->y = _y; this->z = _z; } friend QDataStream & operator << (QDataStream &stream, const Point3D &obj); friend QDataStream & operator >> (QDataStream &stream, Point3D &obj); }; Q_DECLARE_TYPEINFO(Point3D, Q_MOVABLE_TYPE); #endif // POINT3D_H#include "point3d.h" Point3D::Point3D() { } QDataStream & operator << (QDataStream &stream, const Point3D &obj) { stream << static_cast<qint32>(obj.x) << static_cast<qint32>(obj.y) << static_cast<qint32>(obj.z); return stream; } QDataStream & operator >> (QDataStream &stream, Point3D &obj) { qint32 tempint; stream >> tempint; obj.x = static_cast<int>(tempint); stream >> tempint; obj.y = static_cast<int>(tempint); stream >> tempint; obj.z = static_cast<int>(tempint); return stream; }I want to be sure that this will work from anywhere. Can you confirm it?
@Taz742 said in QDataStream serialze & deserialize 'myclass' pointer:
I want to be sure that this will work from anywhere. Can you confirm it?
I don't understand the question, could you elaborate.
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@Taz742 said in QDataStream serialze & deserialize 'myclass' pointer:
I want to be sure that this will work from anywhere. Can you confirm it?
I don't understand the question, could you elaborate.
@kshegunov said in QDataStream serialze & deserialize 'myclass' pointer:
I don't understand the question, could you elaborate.
I have class Point3D which know how to behave when datastream requires input(<<) or output(>>) operators.
I want to know if it will works from anyclasses, for example: from mainwindows and etc.. -
@kshegunov said in QDataStream serialze & deserialize 'myclass' pointer:
I don't understand the question, could you elaborate.
I have class Point3D which know how to behave when datastream requires input(<<) or output(>>) operators.
I want to know if it will works from anyclasses, for example: from mainwindows and etc..Why wouldn't it? As long as the functions have declarations at the point of usage it's the linker's problem to tie it all together ... it's the singular purpose for which the linker exists actually.
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Why wouldn't it? As long as the functions have declarations at the point of usage it's the linker's problem to tie it all together ... it's the singular purpose for which the linker exists actually.
@kshegunov Now I'm sure. thanks.