Building DLL in Visual Studio with Static Linking to QT
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What is about this toLocal8Bit? This is in QString. Do you mean QByteArray?
I do not know the syntax of VC compilers. -
?toLocal8Bit@Qstring@
is the (qualified) symbol name,Qstring::toLocal8Bit
in this case.
@
is the end of symbol name (a separator).
QEGBA
is the methods characteristic - CV-qualifier, access (public/private/protected), calling convention etc.
?AVQByteArray@
is the qualified name of the return type -class QByteArray
.
@
is the end of section (a separator).
XZ
- basically means "no method parameters".So the above (if I haven't made a mistake) should be:
public: QByteArray __thiscall Qstring::toLocal8Bit() const;
Now, see that the class is wrong, there's no
Qstring
in Qt, the name should be capitalized. -
@koahnig said in Building DLL in Visual Studio with Static Linking to QT:
when it is a typing error in user's code, it shall be caught by the compiler or there is also the same typing error in include file.
Yes, my point exactly!
All very strange.
Indeed, something's fishy here.
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@koahnig
I am using 2015 across the board so I don't think that is the issue... Interestingly, things don't work when I build dynamically and link against the QT libraries either. The capitalization error was a typo when I re-typed the error message (it is shown on a pop-up window that I couldn't copy from). The post it edited to reflect this. A workaround for the issue is to call "name.toStdString().c_str()" where name is the QString, though this feels less efficient. -
Really a bit strange. Possibly you should post a snippet of your code showing where the problem shows up.
When you are using dlls is this self-compiled or pre-build from Qt webpage?
Also when you compile, from where do you take the code?
At least in the past there was always the recommendation to download the source code archive (.zip for windows). The source code as delivered with the pre-compiled Qt libs was not suitable for re-compilation. AFAIK this is still the case or at least I have not read the opposite yet. -
@koahnig said in Building DLL in Visual Studio with Static Linking to QT:
east in the past there was always the recommendation to download the source code archive (.zip for windows). The source code as delivered with the pre-compiled Qt libs was not suitable for re-compilation. AFAIK this is still the case or at least I have not read the
I got the dll's from the website (or actually from the installer... but all it does is download them...)
Here is a code snippet:
if (xml.isEndElement() && xml.name() == "Test") { int id = Add(left, right, bottom, top, front, back); QString adjusted_name = name; int i = 0; while (!SetName(id, adjusted_name.toLocal8Bit())) { adjusted_name = name + QString::number(i++); } }
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@mlathrop said in Building DLL in Visual Studio with Static Linking to QT:
@koahnig said in Building DLL in Visual Studio with Static Linking to QT:
east in the past there was always the recommendation to download the source code archive (.zip for windows). The source code as delivered with the pre-compiled Qt libs was not suitable for re-compilation. AFAIK this is still the case or at least I have not read the
I got the dll's from the website (or actually from the installer... but all it does is download them...)
This means that you standard pre-compiled dll version. When you have taken care of chosing the same pre-compiled version as the tool chain you are using, this should be fine.
Are you mixing std::string with QString?
When name is std::string than you a conversion.What is the parameter in SetName?
There may apply the same. -
@mlathrop said in Building DLL in Visual Studio with Static Linking to QT:
Interestingly, things don't work when I build dynamically and link against the QT libraries either.
Then it's most probably a linking issue. Can you show how you link the Qt libraries (e.g. from your .pro file)? Also add the actual linker invocation line, so we can see what is executed exactly.
A workaround for the issue is to call "name.toStdString().c_str()" where name is the QString, though this feels less efficient.
Besides inefficient, depending on how you use that it might be much less safe ...
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SetName takes in a char* because it is a part of an API.
Here are the relevant linker calls. I don't know how to get the .pro file from a VS project.
Here is the linker call in the project that makes the dll:
/OUT:"E:\Users\misappsci\Documents\Projects\yyy\x64\bin\yyy3D.dll" /MANIFEST /LTCG:incremental /NXCOMPAT /PDB:"E:\Users\misappsci\Documents\Projects\yyy\x64\bin\yyy3D.pdb" /DYNAMICBASE "sl_zed64.lib" "opencv_world310.lib" "cudart.lib" "kernel32.lib" "user32.lib" "gdi32.lib" "winspool.lib" "comdlg32.lib" "advapi32.lib" "shell32.lib" "ole32.lib" "oleaut32.lib" "uuid.lib" "odbc32.lib" "odbccp32.lib" "qtmain.lib" "Qt5Core.lib" "Qt5Multimedia.lib" "Qt5Gui.lib" "winmm.lib" /IMPLIB:"E:\Users\misappsci\Documents\Projects\yyy\x64\bin\yyy3D.lib" /DEBUG /DLL /MACHINE:X64 /OPT:REF /PGD:"E:\Users\misappsci\Documents\Projects\yyy\x64\bin\yyy3D.pgd" /SUBSYSTEM:CONSOLE /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /ManifestFile:"x64\3DRelease\yyy3D.dll.intermediate.manifest" /OPT:ICF /ERRORREPORT:PROMPT /NOLOGO /LIBPATH:"C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v8.0\lib\x64" /LIBPATH:"C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v8.0/lib/x64" /LIBPATH:"C:\Program Files (x86)\ZED SDK\dependencies\opencv_3.1.0/x64/vc14/lib" /LIBPATH:"C:\Program Files (x86)\ZED SDK\lib" /LIBPATH:"C:\Program Files\boost\boost_1_63_0/lib/x64" /LIBPATH:"C:\Qt\5.7\msvc2015_64\lib" /TLBID:1
Here is the linker call for the project that uses the dll and has the run time error:
/OUT:"E:\Users\misappsci\Documents\Projects\Aerie\host_x64\x64\Release\AerieLib.dll" /MANIFEST /LTCG:incremental /NXCOMPAT /PDB:"E:\Users\misappsci\Documents\Projects\Aerie\host_x64\x64\Release\AerieLib.pdb" /DYNAMICBASE "Qt5Core.lib" "Qt5Gui.lib" "Qt5Multimedia.lib" "yyy3D.lib" "sl_zed64.lib" "opencv_world310.lib" "cudart.lib" "kernel32.lib" "user32.lib" "gdi32.lib" "winspool.lib" "comdlg32.lib" "advapi32.lib" "shell32.lib" "ole32.lib" "oleaut32.lib" "uuid.lib" "odbc32.lib" "odbccp32.lib" /IMPLIB:"E:\Users\misappsci\Documents\Projects\Aerie\host_x64\x64\Release\AerieLib.lib" /DEBUG /DLL /MACHINE:X64 /OPT:REF /PGD:"E:\Users\misappsci\Documents\Projects\Aerie\host_x64\x64\Release\AerieLib.pgd" /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /ManifestFile:"x64\Release\AerieLib.dll.intermediate.manifest" /OPT:ICF /ERRORREPORT:PROMPT /NOLOGO /LIBPATH:"C:\Qt\5.7\msvc2015_64\lib" /LIBPATH:"C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v8.0/lib/x64" /LIBPATH:"C:\Program Files (x86)\ZED SDK\dependencies\opencv_3.1.0/x64/vc14/lib" /LIBPATH:"C:\Program Files (x86)\ZED SDK\lib" /LIBPATH:"E:\Users\misappsci\Documents\Projects\yyy\x64\bin" /LIBPATH:"C:\Program Files\boost\boost_1_63_0/lib/x64/" /TLBID:1