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Qt 5.8 and QPainter based rendering

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  • B Offline
    B Offline
    bunjee
    wrote on last edited by bunjee
    #1

    Greetings Qt community,

    I'm currently working on a feasability using embedded hardware (Xilinx Zynq).
    It has no dedicated GPU so I'm experimenting with:

    • Qt 4.8.7 (QtQuick 1.0)
    • Qt 5.8 with OpenGL (QtQuick 2.0).
    • Qt 5.8 with QtQuick 2D (QtQuick 2.0).

    I'm building a multitouch interface with extensive use of scaling (for transitions inside Row(s) or ListView(s)).
    To make it clean I'm using a custom QML component that renders SVG with the QPainter (based on QQuickPaintedItem for Qt 5).

    This is what I get with a 3.0 scale:

    alt text

    • Qt 4 does a good job at scaling SVG(s) or anything QPainter based.

    • I suspect that Qt 5 just caches a static texture for a given QQuickPaintedItem and simply scales it.
      This gives a blurry output on both Qt 5 OpenGL and Software (QtQuick 2D).

    Is there a way to force Qt 5 and QQuickPaintedItem to scale without using its blurry texture cache ?

    Note: I'm a little bit surprised about the transition to QtQuick 2.0. The performance are there but they come with a significant graphical tradeof. Having a scenegraph, shaders and particles is cool but it shouldn't come at the expense of basic 2d rendering.

    Let me know If I'm missing something,

    Thanks !

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    • SGaistS Offline
      SGaistS Offline
      SGaist
      Lifetime Qt Champion
      wrote on last edited by
      #2

      Hi,

      I'd recommend bringing this question to the interest mailing list. You'll find there Qt's developers/maintainers. This forum is more user oriented.

      Interested in AI ? www.idiap.ch
      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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