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How to know thread is running from different button ?

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  • H Hiloshi

    Dear @jsulm , @SGaist

    Sorry to confuse you, I didn't explain clearly.

    If I use "new" and "T3Thread->start" in the same area, then it will no error(process killed by signal),
    as below:
    https://www.dropbox.com/s/0488sqlhgn9u4wf/Screenshot from 2017-04-06 09-28-32.png?dl=0
    alt text

    However, if I put them in different place, application will crash and return "process killed by signal",
    as below:
    https://www.dropbox.com/s/3dfists06z3c5q9/Screenshot from 2017-04-06 09-33-10.png?dl=0
    alt text

    Moreover, if I put "new" just after the "ui->setupUi(this)" and "T3Thread in the on_pushButton_clicked,
    it will show a warning message "unused variable ‘T3Thread’ [-Wunused-variable]".

    @SGaist , I think maybe this is what you said : "uninitialised pointer " .

    But, I am sorry, I don't know how to correct it.

    jsulmJ Offline
    jsulmJ Offline
    jsulm
    Lifetime Qt Champion
    wrote on last edited by
    #13

    @Hiloshi You should really read more carefully what others are writing. What @SGaist said is:

    MainWindow::MainWindow(QWidget *parent) :
        QMainWindow(parent),
        ui(new Ui::MainWindow)
    {
        ui->setupUi(this);   
        T3Thread = new MyThread; // Remove MyThread* - else you are declaring a local variable which is completely unrelated to the one in your header!
        T3Thread->start();
    }
    

    And after this change think about where to start the thread: in the code you posted you're doing it twice.

    https://forum.qt.io/topic/113070/qt-code-of-conduct

    1 Reply Last reply
    1
    • H Offline
      H Offline
      Hiloshi
      wrote on last edited by
      #14

      Very happy to learn from here. Thanks everyone.

      1 Reply Last reply
      0
      • H Offline
        H Offline
        Hiloshi
        wrote on last edited by
        #15

        I want to study in depth in this question. In the original question, I have a running T3Thread, mainwindow cannot reach T3Thread, thanks for @a-normal-worker 's suggestion, we can make T3Thread as a class member of mainwindow then mainwindow have ability to access T3Thread.

        Can we use signal/slot instead of using class member ?

        1 Reply Last reply
        0
        • SGaistS Offline
          SGaistS Offline
          SGaist
          Lifetime Qt Champion
          wrote on last edited by
          #16

          What exactly do you want to do with your thread ?

          Interested in AI ? www.idiap.ch
          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

          1 Reply Last reply
          1
          • H Offline
            H Offline
            Hiloshi
            wrote on last edited by
            #17

            Dear @SGaist ,

            I am thinking to create a breathing LED in my thread, "run" function is keep turn on/off LED.
            I want to put one button on mainwindow to start the thread.

            I do not want this button to be pressed twice ( or thread will create twice), so in the button I put:

            void MainWindow::on_pushButton_3_clicked()
            {
                if(T3Thread->isRunning()==false)
                {
                    MyThread  *T3Thread = new MyThread;  // local variable
                    T3Thread->start;
                }
                else
                    qDebug()<<"T3 thread is running";
            }
            

            If I do not want to use class member, can I use signal/slot to know T3Thread is running or not ?

            Thanks.

            J.HilkJ 1 Reply Last reply
            0
            • H Hiloshi

              Dear @SGaist ,

              I am thinking to create a breathing LED in my thread, "run" function is keep turn on/off LED.
              I want to put one button on mainwindow to start the thread.

              I do not want this button to be pressed twice ( or thread will create twice), so in the button I put:

              void MainWindow::on_pushButton_3_clicked()
              {
                  if(T3Thread->isRunning()==false)
                  {
                      MyThread  *T3Thread = new MyThread;  // local variable
                      T3Thread->start;
                  }
                  else
                      qDebug()<<"T3 thread is running";
              }
              

              If I do not want to use class member, can I use signal/slot to know T3Thread is running or not ?

              Thanks.

              J.HilkJ Online
              J.HilkJ Online
              J.Hilk
              Moderators
              wrote on last edited by J.Hilk
              #18

              @Hiloshi
              ok, I think we talk at cross here.

              Here's a basic setup to check if your thread is running when you press a Button, if its not running the button will start the thread:

              //in your header:
              example.h
              
              #include <QThread>
              #include <qDebug>
              
              private:
              QThread *thread;
              
              //in your source file
              
              //Constructor
              {
                  ui->setupUi(this);   
                  thread = new QThread;
              ....
              }
              
              
              void on_pushButton_clicked(){
                 if(thread->isRunning())
                    qDebug() << "Thread is running";
                 else{
                    qDebug() << "Thread started";
                    thread->start(); 
                 }
              }
              
              //Destructor
              {
                if(thread->isRunning()){
                 thread->quit();
                 thread-> wait();
                }
              ...
                delete ui;
              }
              

              Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


              Q: What's that?
              A: It's blue light.
              Q: What does it do?
              A: It turns blue.

              1 Reply Last reply
              1
              • SGaistS Offline
                SGaistS Offline
                SGaist
                Lifetime Qt Champion
                wrote on last edited by
                #19

                What is the problem with using a member variable to handle that thread object properly ?

                Interested in AI ? www.idiap.ch
                Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                H 1 Reply Last reply
                1
                • SGaistS SGaist

                  What is the problem with using a member variable to handle that thread object properly ?

                  H Offline
                  H Offline
                  Hiloshi
                  wrote on last edited by
                  #20

                  @SGaist , There is no problem using member variable. I just thinking if it possible to use signal/slot to reach the same purpose.

                  1 Reply Last reply
                  0
                  • SGaistS Offline
                    SGaistS Offline
                    SGaist
                    Lifetime Qt Champion
                    wrote on last edited by
                    #21

                    There could be ways however you are talking about creating an object somewhere without any reference to it and still want to interact with it. That's bad by design.

                    Interested in AI ? www.idiap.ch
                    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                    H 1 Reply Last reply
                    1
                    • SGaistS SGaist

                      There could be ways however you are talking about creating an object somewhere without any reference to it and still want to interact with it. That's bad by design.

                      H Offline
                      H Offline
                      Hiloshi
                      wrote on last edited by Hiloshi
                      #22

                      @SGaist , Understood, thanks for the help.

                      1 Reply Last reply
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