Qt + OpenSceneGraph on Android
Unsolved
Mobile and Embedded
-
All,
I'm trying to run an open scene graph+qt example on my Samsung Galaxy S2 tablet. I'm using Qt 5.8, OpenSceneGraph 3.5.6, Android NDK-r13b and Android 6.0 (API Level 23). FYI - I compiled open scene graph on Android and did not download binaries.
I cannot even get the open scene graph examples to work. Code compiles fine but when I deploy it on my tablet all I see is a blue screen. I realize that this might be an open scene graph but am at my wits end and 'am posting it on this forum just in case if anyone here has found a solution to my problem. I have posted my code below.
#include <QTimer> #include <QApplication> #include <QGridLayout> #include <osgViewer/CompositeViewer> #include <osgViewer/ViewerEventHandlers> #include <osg/PositionAttitudeTransform> #include <osgGA/MultiTouchTrackballManipulator> #include <osg/ShapeDrawable> #include <osgDB/ReadFile> #include <osgQt/GraphicsWindowQt> #include <iostream> class ViewerWidget : public QWidget, public osgViewer::CompositeViewer { public: ViewerWidget(QWidget* parent = 0, Qt::WindowFlags f = 0, osgViewer::ViewerBase::ThreadingModel threadingModel=osgViewer::CompositeViewer::SingleThreaded) : QWidget(parent, f) { setThreadingModel(threadingModel); // disable the default setting of viewer.done() by pressing Escape. setKeyEventSetsDone(0); const double r_earth = 6378.137; const double r_sun = 695990.0; const double AU = 149697900.0; // Create the Earth, in blue osg::ShapeDrawable *earth_sd = new osg::ShapeDrawable; osg::Sphere* earth_sphere = new osg::Sphere; earth_sphere->setName("EarthSphere"); earth_sphere->setRadius(r_earth); earth_sd->setShape(earth_sphere); earth_sd->setColor(osg::Vec4(0, 0, 1.0, 1.0)); osg::Geode* earth_geode = new osg::Geode; earth_geode->setName("EarthGeode"); earth_geode->addDrawable(earth_sd); // Create the Sun, in yellow osg::ShapeDrawable *sun_sd = new osg::ShapeDrawable; osg::Sphere* sun_sphere = new osg::Sphere; sun_sphere->setName("SunSphere"); sun_sphere->setRadius(r_sun); sun_sd->setShape(sun_sphere); sun_sd->setColor(osg::Vec4(1.0, 0.0, 0.0, 1.0)); osg::Geode* sun_geode = new osg::Geode; sun_geode->setName("SunGeode"); sun_geode->addDrawable(sun_sd); // Move the sun behind the earth osg::PositionAttitudeTransform *pat = new osg::PositionAttitudeTransform; pat->setPosition(osg::Vec3d(0.0, AU, 0.0)); pat->addChild(sun_geode); osg::Geometry * unitCircle = new osg::Geometry(); { osg::Vec4Array * colours = new osg::Vec4Array(1); (*colours)[0] = osg::Vec4d(1.0,1.0,1.0,1.0); unitCircle->setColorArray(colours, osg::Array::BIND_OVERALL); const unsigned int n_points = 1024; osg::Vec3Array * coords = new osg::Vec3Array(n_points); const double dx = 2.0*osg::PI/n_points; double s,c; for (unsigned int j=0; j<n_points; ++j) { s = sin(dx*j); c = cos(dx*j); (*coords)[j].set(osg::Vec3d(c,s,0.0)); } unitCircle->setVertexArray(coords); unitCircle->getOrCreateStateSet()->setMode(GL_LIGHTING,osg::StateAttribute::OFF); unitCircle->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::LINE_LOOP,0,n_points)); } osg::Geometry *axes = new osg::Geometry; { osg::Vec4Array *colours = new osg::Vec4Array(1); (*colours)[0] = osg::Vec4d(1.0,0.0,0.0,1.0); axes->setColorArray(colours, osg::Array::BIND_OVERALL); osg::Vec3Array *coords = new osg::Vec3Array(6); (*coords)[0].set(osg::Vec3d(0.0, 0.0, 0.0)); (*coords)[1].set(osg::Vec3d(0.5, 0.0, 0.0)); (*coords)[2].set(osg::Vec3d(0.0, 0.0, 0.0)); (*coords)[3].set(osg::Vec3d(0.0, 0.5, 0.0)); (*coords)[4].set(osg::Vec3d(0.0, 0.0, 0.0)); (*coords)[5].set(osg::Vec3d(0.0, 0.0, 0.5)); axes->setVertexArray(coords); axes->getOrCreateStateSet()->setMode(GL_LIGHTING,osg::StateAttribute::OFF); axes->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::LINES,0,6)); } // Earth orbit osg::Geode * earthOrbitGeode = new osg::Geode; earthOrbitGeode->addDrawable(unitCircle); earthOrbitGeode->addDrawable(axes); earthOrbitGeode->setName("EarthOrbitGeode"); osg::PositionAttitudeTransform * earthOrbitPAT = new osg::PositionAttitudeTransform; earthOrbitPAT->setScale(osg::Vec3d(AU,AU,AU)); earthOrbitPAT->setPosition(osg::Vec3d(0.0, AU, 0.0)); earthOrbitPAT->addChild(earthOrbitGeode); earthOrbitPAT->setName("EarthOrbitPAT"); osg::Group* scene = new osg::Group; scene->setName("SceneGroup"); scene->addChild(earth_geode); scene->addChild(pat); scene->addChild(earthOrbitPAT); QWidget* widget1 = addViewWidget(createGraphicsWindow(0,0,100,100),scene); QGridLayout* grid = new QGridLayout; grid->addWidget( widget1, 0, 0 ); setLayout( grid ); connect( &_timer, SIGNAL(timeout()), this, SLOT(update()) ); _timer.start( 10 ); } QWidget* addViewWidget( osgQt::GraphicsWindowQt* gw, osg::ref_ptr<osg::Node> scene ) { osgViewer::View* view = new osgViewer::View; addView( view ); osg::Camera* camera = view->getCamera(); camera->setGraphicsContext( gw ); const osg::GraphicsContext::Traits* traits = gw->getTraits(); //camera->setClearColor( osg::Vec4(1.0, 0.0, 0.0, 0.0) ); camera->setViewport( new osg::Viewport(0, 0, traits->width, traits->height) ); camera->setProjectionMatrixAsPerspective(30.0f, static_cast<double>(traits->width)/static_cast<double>(traits->height), 1.0f, 10000.0f ); view->setSceneData( scene.get() ); view->addEventHandler( new osgViewer::StatsHandler ); view->setCameraManipulator( new osgGA::MultiTouchTrackballManipulator ); gw->setTouchEventsEnabled( true ); return gw->getGLWidget(); } osgQt::GraphicsWindowQt* createGraphicsWindow( int x, int y, int w, int h, const std::string& name="Planets", bool windowDecoration=false ) { osg::DisplaySettings* ds = osg::DisplaySettings::instance().get(); osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits; traits->windowName = name; traits->windowDecoration = windowDecoration; traits->x = x; traits->y = y; traits->width = w; traits->height = h; traits->doubleBuffer = true; traits->alpha = ds->getMinimumNumAlphaBits(); traits->stencil = ds->getMinimumNumStencilBits(); traits->sampleBuffers = ds->getMultiSamples(); traits->samples = ds->getNumMultiSamples(); return new osgQt::GraphicsWindowQt(traits.get()); } virtual void paintEvent( QPaintEvent* /*event*/ ) { frame(); } protected: QTimer _timer; }; int main( int argc, char** argv ) { osg::ArgumentParser arguments(&argc, argv); #if QT_VERSION >= 0x050000 // Qt5 is currently crashing and reporting "Cannot make QOpenGLContext current in a different thread" when the viewer is run multi-threaded, this is regression from Qt4 osgViewer::ViewerBase::ThreadingModel threadingModel = osgViewer::ViewerBase::SingleThreaded; #else osgViewer::ViewerBase::ThreadingModel threadingModel = osgViewer::ViewerBase::CullDrawThreadPerContext; #endif while (arguments.read("--SingleThreaded")) threadingModel = osgViewer::ViewerBase::SingleThreaded; while (arguments.read("--CullDrawThreadPerContext")) threadingModel = osgViewer::ViewerBase::CullDrawThreadPerContext; while (arguments.read("--DrawThreadPerContext")) threadingModel = osgViewer::ViewerBase::DrawThreadPerContext; while (arguments.read("--CullThreadPerCameraDrawThreadPerContext")) threadingModel = osgViewer::ViewerBase::CullThreadPerCameraDrawThreadPerContext; #if QT_VERSION >= 0x040800 // Required for multithreaded QGLWidget on Linux/X11, see http://blog.qt.io/blog/2011/06/03/threaded-opengl-in-4-8/ if (threadingModel != osgViewer::ViewerBase::SingleThreaded) QApplication::setAttribute(Qt::AA_X11InitThreads); #endif QApplication app(argc, argv); ViewerWidget* viewWidget = new ViewerWidget(0, Qt::Widget, threadingModel); viewWidget->realize(); viewWidget->setGeometry( 100, 100, 800, 600 ); viewWidget->show(); return app.exec(); }