Dice roll simulation in 3D on Raspberry Pi
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wrote on 23 Jan 2017, 21:47 last edited by
Hello everyone!
I have to create 3D dices and simulate rolls, but I don't know how to implement physics of roll. Can you give me some advice? Maybe physics engine? But what engine can I use on raspberry? -
Hi and welcome to devnet,
The bullet dice project might be of interest as a starting point.
It's using the bullet physics library.
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