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QTimer singleShot or delete

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  • T Offline
    T Offline
    tjudg
    wrote on last edited by
    #1

    Is there a difference between calling a singleShot timer and a regular timer with delete after? Is one way better than the other?
    For example:

    void MainWindow::on_pushButton_clicked()
    {
       timer = new QTimer();
       timer->start(5000);
       connect(timer,SIGNAL(timeout()),this,SLOT(timerDone()));
    }
    void MainWindow::timerDone()
    {
       delete timer;
       qDebug()<<"timer done";
    }
    
    void MainWindow::on_pushButton_clicked()
    {
       QTimer *timer = new QTimer();
       timer->start(5000);
       timer->setSingleShot(true);
       connect(timer,SIGNAL(timeout()),this,SLOT(timerDone()));
    }
    void MainWindow::timerDone()
    {
       qDebug()<<"timer done";
    }
    
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    0
    • SGaistS Offline
      SGaistS Offline
      SGaist
      Lifetime Qt Champion
      wrote on last edited by
      #2

      Hi,

      In the second case you wrote you have a memory leak. Setting single shot to true means that the timer will timeout only once after a call to start. not that it will be deleted after that.

      Interested in AI ? www.idiap.ch
      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

      1 Reply Last reply
      1
      • Chris KawaC Offline
        Chris KawaC Offline
        Chris Kawa
        Lifetime Qt Champion
        wrote on last edited by
        #3

        The first one has a bug. If main window is destroyed before the timer times out you have a memory leak.

        The second one also has a bug. You never delete the timer so you have a memory leak.

        If you just want a single shot just use the static method and don't bother with manual resource management:

        void MainWindow::on_pushButton_clicked()
        {
            QTimer::singleShot(5000, this, SLOT(timerDone()));
        }
        void MainWindow::timerDone()
        {
           qDebug()<<"timer done";
        }
        
        1 Reply Last reply
        1

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