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The drawback of signal/slots ?

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  • VRoninV VRonin

    @VincentLiu No, but just because the syntax is wrong. you declare the signal with:

    signals:
    void AtoBSignal(Mat& mat);
    

    and emit it with:

    Mat mat;
    // do something with mat
    emit AtoBSignal(mat);
    

    P.S.
    if you do not wish to edit the original object inside the slot (as is normally the case) use const Mat& mat instead of Mat& mat for safety

    V Offline
    V Offline
    VincentLiu
    wrote on last edited by
    #11

    @VRonin Sorry that I didn't check the code snippet. The real one is just what you displayed. But the error message still says that I should register the type "Mat&". Any else is important?

    1 Reply Last reply
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    • VRoninV Offline
      VRoninV Offline
      VRonin
      wrote on last edited by
      #12

      This is strange, could you post the entire error?

      "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
      ~Napoleon Bonaparte

      On a crusade to banish setIndexWidget() from the holy land of Qt

      V 1 Reply Last reply
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      • VRoninV VRonin

        This is strange, could you post the entire error?

        V Offline
        V Offline
        VincentLiu
        wrote on last edited by VincentLiu
        #13

        @VRonin Hi, below is the signal and slot:

            void bgVecReadySignal(vector<Mat>& bgVec);
        
            void bgVecReadySlot(vector<Mat>& bgVec);
        
        

        And in main.cpp:

        int main(int argc, char *argv[])
        {
        
            qDebug() << "Invoked main.cpp - " << QThread::currentThreadId();
        
            qRegisterMetaType<vector<Mat>>("vector<Mat>");
            qRegisterMetaType<Mat>("Mat");
        
            .....
        }
        

        And error message shows:

        QObject::connect: Cannot queue arguments of type 'vector<Mat>&'
        (Make sure 'vector<Mat>&' is registered using qRegisterMetaType().)
        

        Did I miss anything? Thanks

        I just found that using Qt::DirectConnection works fine. However, is it a right way to do so ?

        kshegunovK 1 Reply Last reply
        0
        • VRoninV Offline
          VRoninV Offline
          VRonin
          wrote on last edited by
          #14

          if vector is std::vector then it's because it's not natively supported by QVariant (i.e. you have to register the vector with the meta object system) alternatively you can use QVector which is already supported

          "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
          ~Napoleon Bonaparte

          On a crusade to banish setIndexWidget() from the holy land of Qt

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          0
          • S Offline
            S Offline
            stryga42
            wrote on last edited by stryga42
            #15

            Hi all, do you really think that passing by reference is fine for an asynchronous signal? Both sender and receiver could change the content but with undefined sequence. My guess is that Qt refuses to pass the reference if it is going to use an asyc signal, as it is the default for thread-spanning signals.
            Synchronous signals are more or less simple function calls, so there it would be OK.
            I guess this is also the major reason why Qt does not support return values in the signal/slot system.

            VRoninV kshegunovK 2 Replies Last reply
            0
            • VRoninV VRonin

              @VincentLiu No, but just because the syntax is wrong. you declare the signal with:

              signals:
              void AtoBSignal(Mat& mat);
              

              and emit it with:

              Mat mat;
              // do something with mat
              emit AtoBSignal(mat);
              

              P.S.
              if you do not wish to edit the original object inside the slot (as is normally the case) use const Mat& mat instead of Mat& mat for safety

              V Offline
              V Offline
              vladstelmahovsky
              wrote on last edited by
              #16

              @VRonin in case of Qt:QueuedConnection is will be passed by value anyway

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              • S stryga42

                Hi all, do you really think that passing by reference is fine for an asynchronous signal? Both sender and receiver could change the content but with undefined sequence. My guess is that Qt refuses to pass the reference if it is going to use an asyc signal, as it is the default for thread-spanning signals.
                Synchronous signals are more or less simple function calls, so there it would be OK.
                I guess this is also the major reason why Qt does not support return values in the signal/slot system.

                VRoninV Offline
                VRoninV Offline
                VRonin
                wrote on last edited by
                #17

                @stryga42 said in The drawback of signal/slots ?:

                Both sender and receiver could change the content

                If 2 threads are accessing on read/write the same variable you have to handle it manually, set up a mutex of some sort. It's not as easy as passing a reference

                "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
                ~Napoleon Bonaparte

                On a crusade to banish setIndexWidget() from the holy land of Qt

                1 Reply Last reply
                2
                • S stryga42

                  Hi all, do you really think that passing by reference is fine for an asynchronous signal? Both sender and receiver could change the content but with undefined sequence. My guess is that Qt refuses to pass the reference if it is going to use an asyc signal, as it is the default for thread-spanning signals.
                  Synchronous signals are more or less simple function calls, so there it would be OK.
                  I guess this is also the major reason why Qt does not support return values in the signal/slot system.

                  kshegunovK Offline
                  kshegunovK Offline
                  kshegunov
                  Moderators
                  wrote on last edited by kshegunov
                  #18

                  @stryga42 said in The drawback of signal/slots ?:

                  Hi all, do you really think that passing by reference is fine for an asynchronous signal?

                  It is fine because you get a reference to a copy of the original object (hence the need to do qRegisterMetaType<>().

                  Both sender and receiver could change the content but with undefined sequence.

                  Only with direct connections, which isn't the default accross threads.

                  My guess is that Qt refuses to pass the reference if it is going to use an asyc signal, as it is the default for thread-spanning signals.

                  No. You must register the type with the meta-type system, so Qt knows how to copy it when the slot-invocation event is placed in the receiving thread's event loop.

                  Synchronous signals are more or less simple function calls, so there it would be OK.

                  It wouldn't because you need to guard the reference manually from both threads.

                  I guess this is also the major reason why Qt does not support return values in the signal/slot system.

                  The major reason is because when queuing a slot for execution (as with default signal-slot connection across threads) there's no meaning to return values. You can't know when the slot will be invoked, and even if you could you will already have far surpassed the point where you can obtain a return value in the emitting thread.

                  Read and abide by the Qt Code of Conduct

                  S 1 Reply Last reply
                  2
                  • kshegunovK kshegunov

                    @stryga42 said in The drawback of signal/slots ?:

                    Hi all, do you really think that passing by reference is fine for an asynchronous signal?

                    It is fine because you get a reference to a copy of the original object (hence the need to do qRegisterMetaType<>().

                    Both sender and receiver could change the content but with undefined sequence.

                    Only with direct connections, which isn't the default accross threads.

                    My guess is that Qt refuses to pass the reference if it is going to use an asyc signal, as it is the default for thread-spanning signals.

                    No. You must register the type with the meta-type system, so Qt knows how to copy it when the slot-invocation event is placed in the receiving thread's event loop.

                    Synchronous signals are more or less simple function calls, so there it would be OK.

                    It wouldn't because you need to guard the reference manually from both threads.

                    I guess this is also the major reason why Qt does not support return values in the signal/slot system.

                    The major reason is because when queuing a slot for execution (as with default signal-slot connection across threads) there's no meaning to return values. You can't know when the slot will be invoked, and even if you could you will already have far surpassed the point where you can obtain a return value in the emitting thread.

                    S Offline
                    S Offline
                    stryga42
                    wrote on last edited by stryga42
                    #19

                    @kshegunov
                    Sure, return values for queued connection are quite useless., I tried to say that.
                    But the original question is then still open; maybe the class Mat has no copy constructor available?

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                    • V VincentLiu

                      @VRonin Hi, below is the signal and slot:

                          void bgVecReadySignal(vector<Mat>& bgVec);
                      
                          void bgVecReadySlot(vector<Mat>& bgVec);
                      
                      

                      And in main.cpp:

                      int main(int argc, char *argv[])
                      {
                      
                          qDebug() << "Invoked main.cpp - " << QThread::currentThreadId();
                      
                          qRegisterMetaType<vector<Mat>>("vector<Mat>");
                          qRegisterMetaType<Mat>("Mat");
                      
                          .....
                      }
                      

                      And error message shows:

                      QObject::connect: Cannot queue arguments of type 'vector<Mat>&'
                      (Make sure 'vector<Mat>&' is registered using qRegisterMetaType().)
                      

                      Did I miss anything? Thanks

                      I just found that using Qt::DirectConnection works fine. However, is it a right way to do so ?

                      kshegunovK Offline
                      kshegunovK Offline
                      kshegunov
                      Moderators
                      wrote on last edited by
                      #20

                      @VincentLiu @stryga42

                      qRegisterMetaType<Mat>();
                      qRegisterMetaType<vector<Mat>>();
                      

                      should fix it, provided there's also:

                      Q_DECLARE_METATYPE(Mat)
                      Q_DECLARE_METATYPE(vector<Mat>)
                      

                      somewhere in the header(s).

                      Read and abide by the Qt Code of Conduct

                      V 1 Reply Last reply
                      2
                      • kshegunovK kshegunov

                        @VincentLiu @stryga42

                        qRegisterMetaType<Mat>();
                        qRegisterMetaType<vector<Mat>>();
                        

                        should fix it, provided there's also:

                        Q_DECLARE_METATYPE(Mat)
                        Q_DECLARE_METATYPE(vector<Mat>)
                        

                        somewhere in the header(s).

                        V Offline
                        V Offline
                        VincentLiu
                        wrote on last edited by
                        #21

                        @kshegunov

                        Thanks. Actually I did what you displayed, but it works until I use Qt:DirectConnection.

                        kshegunovK 1 Reply Last reply
                        0
                        • V VincentLiu

                          @kshegunov

                          Thanks. Actually I did what you displayed, but it works until I use Qt:DirectConnection.

                          kshegunovK Offline
                          kshegunovK Offline
                          kshegunov
                          Moderators
                          wrote on last edited by
                          #22

                          @VincentLiu said in The drawback of signal/slots ?:

                          Actually I did what you displayed

                          Not according to the snippet you posted. Bear in mind:

                          qRegisterMetaType<Mat>();
                          

                          and

                          qRegisterMetaType<Mat>("Mat");
                          

                          are different things in principle.

                          Read and abide by the Qt Code of Conduct

                          V 1 Reply Last reply
                          0
                          • kshegunovK kshegunov

                            @VincentLiu said in The drawback of signal/slots ?:

                            Actually I did what you displayed

                            Not according to the snippet you posted. Bear in mind:

                            qRegisterMetaType<Mat>();
                            

                            and

                            qRegisterMetaType<Mat>("Mat");
                            

                            are different things in principle.

                            V Offline
                            V Offline
                            VincentLiu
                            wrote on last edited by
                            #23

                            @kshegunov Really !!! Thanks, I'll try it

                            1 Reply Last reply
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