Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Search
  • Get Qt Extensions
  • Unsolved
Collapse
Brand Logo
  1. Home
  2. Qt Development
  3. General and Desktop
  4. The drawback of signal/slots ?
Forum Updated to NodeBB v4.3 + New Features

The drawback of signal/slots ?

Scheduled Pinned Locked Moved Unsolved General and Desktop
23 Posts 6 Posters 6.0k Views 4 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • VRoninV VRonin

    I think in the code above the main burden is the pass-by-value in your signal and slots rather than the mechanism itself. convert the arguments to const references in both signals and slots, or even better, rvalue references if Result supports move semantic in any meaningful way

    V Offline
    V Offline
    VincentLiu
    wrote on last edited by
    #4

    @VRonin Thanks for your opinion. Is using const reference or rvalue better than pass by value a general sense in c++ or it is a feature of signal/slots ? Actually I have tried to use const reference such as Mat& based on OpenCV but in vain. I failed to register the type Mat& using qRegisterType(). In your memory, are the 3rd party types or custom types easy to register? I have no idea whether I have wrong code or it is actually a limitation in qRegisterType(). One of the code snippet:

    Q_DECLARE_METATYPE(Mat&)
    
    int main(int argc, char *argv[])
    {
        qRegisterMetaType<Mat&>("Mat&");
    
    }
    

    Do I make any mistake? Thanks

    VRoninV 1 Reply Last reply
    0
    • SGaistS SGaist

      Hi,

      To add to @VRonin, can you describe your use case more completely ?

      From a quick read, it looks like you are trying to replace direct calls with signals and slots everywhere even when not needed.

      V Offline
      V Offline
      VincentLiu
      wrote on last edited by
      #5

      @SGaist Thanks for your reply. I usually need signal/slots when the objects are in different threads. For example, one in GUI thread and the other in another thread reading frame from the camera. I want to send the image read to the GUI. Signal/slots is a must in this case, is that correct ???

      1 Reply Last reply
      0
      • V VincentLiu

        @VRonin Thanks for your opinion. Is using const reference or rvalue better than pass by value a general sense in c++ or it is a feature of signal/slots ? Actually I have tried to use const reference such as Mat& based on OpenCV but in vain. I failed to register the type Mat& using qRegisterType(). In your memory, are the 3rd party types or custom types easy to register? I have no idea whether I have wrong code or it is actually a limitation in qRegisterType(). One of the code snippet:

        Q_DECLARE_METATYPE(Mat&)
        
        int main(int argc, char *argv[])
        {
            qRegisterMetaType<Mat&>("Mat&");
        
        }
        

        Do I make any mistake? Thanks

        VRoninV Offline
        VRoninV Offline
        VRonin
        wrote on last edited by
        #6

        @VincentLiu said in The drawback of signal/slots ?:

        using const reference or rvalue better than pass by value a general sense in c++ or it is a feature of signal/slots ?

        It's general in C++ but, given you are not familiar with them I'd not meddle with move semantics for now, stick to the const reference

        qRegisterMetaType<Mat&>("Mat&");

        You have to register the type, not the reference, also you need to declare the metatype first with Q_DECLAREMETATYPE

        "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
        ~Napoleon Bonaparte

        On a crusade to banish setIndexWidget() from the holy land of Qt

        V 1 Reply Last reply
        0
        • VRoninV VRonin

          @VincentLiu said in The drawback of signal/slots ?:

          using const reference or rvalue better than pass by value a general sense in c++ or it is a feature of signal/slots ?

          It's general in C++ but, given you are not familiar with them I'd not meddle with move semantics for now, stick to the const reference

          qRegisterMetaType<Mat&>("Mat&");

          You have to register the type, not the reference, also you need to declare the metatype first with Q_DECLAREMETATYPE

          V Offline
          V Offline
          VincentLiu
          wrote on last edited by VincentLiu
          #7

          @VRonin
          Actually I have already done something like:

          Q_DECLARE_METATYPE(Mat)
          int main(int argc, char *argv[])
          {
              qRegisterMetaType<Mat>("Mat");
              .....
          }
          

          Then I can successfully emit signal with Mat but not Mat&. Is it what you mean? If so, do I miss anything else? Thanks

          1 Reply Last reply
          0
          • SGaistS Offline
            SGaistS Offline
            SGaist
            Lifetime Qt Champion
            wrote on last edited by SGaist
            #8

            @VincentLiu Yes, that's a valid use case.

            Interested in AI ? www.idiap.ch
            Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

            V 1 Reply Last reply
            1
            • SGaistS SGaist

              @VincentLiu Yes, that's a valid use case.

              V Offline
              V Offline
              VincentLiu
              wrote on last edited by
              #9

              @SGaist Hi, should I be able to use something like

              emit AtoBSignal(Mat& mat);
              

              after I registered the type Mat like the code snippet above?

              VRoninV 1 Reply Last reply
              0
              • V VincentLiu

                @SGaist Hi, should I be able to use something like

                emit AtoBSignal(Mat& mat);
                

                after I registered the type Mat like the code snippet above?

                VRoninV Offline
                VRoninV Offline
                VRonin
                wrote on last edited by VRonin
                #10

                @VincentLiu No, but just because the syntax is wrong. you declare the signal with:

                signals:
                void AtoBSignal(Mat& mat);
                

                and emit it with:

                Mat mat;
                // do something with mat
                emit AtoBSignal(mat);
                

                P.S.
                if you do not wish to edit the original object inside the slot (as is normally the case) use const Mat& mat instead of Mat& mat for safety

                "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
                ~Napoleon Bonaparte

                On a crusade to banish setIndexWidget() from the holy land of Qt

                V V 2 Replies Last reply
                0
                • VRoninV VRonin

                  @VincentLiu No, but just because the syntax is wrong. you declare the signal with:

                  signals:
                  void AtoBSignal(Mat& mat);
                  

                  and emit it with:

                  Mat mat;
                  // do something with mat
                  emit AtoBSignal(mat);
                  

                  P.S.
                  if you do not wish to edit the original object inside the slot (as is normally the case) use const Mat& mat instead of Mat& mat for safety

                  V Offline
                  V Offline
                  VincentLiu
                  wrote on last edited by
                  #11

                  @VRonin Sorry that I didn't check the code snippet. The real one is just what you displayed. But the error message still says that I should register the type "Mat&". Any else is important?

                  1 Reply Last reply
                  0
                  • VRoninV Offline
                    VRoninV Offline
                    VRonin
                    wrote on last edited by
                    #12

                    This is strange, could you post the entire error?

                    "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
                    ~Napoleon Bonaparte

                    On a crusade to banish setIndexWidget() from the holy land of Qt

                    V 1 Reply Last reply
                    0
                    • VRoninV VRonin

                      This is strange, could you post the entire error?

                      V Offline
                      V Offline
                      VincentLiu
                      wrote on last edited by VincentLiu
                      #13

                      @VRonin Hi, below is the signal and slot:

                          void bgVecReadySignal(vector<Mat>& bgVec);
                      
                          void bgVecReadySlot(vector<Mat>& bgVec);
                      
                      

                      And in main.cpp:

                      int main(int argc, char *argv[])
                      {
                      
                          qDebug() << "Invoked main.cpp - " << QThread::currentThreadId();
                      
                          qRegisterMetaType<vector<Mat>>("vector<Mat>");
                          qRegisterMetaType<Mat>("Mat");
                      
                          .....
                      }
                      

                      And error message shows:

                      QObject::connect: Cannot queue arguments of type 'vector<Mat>&'
                      (Make sure 'vector<Mat>&' is registered using qRegisterMetaType().)
                      

                      Did I miss anything? Thanks

                      I just found that using Qt::DirectConnection works fine. However, is it a right way to do so ?

                      kshegunovK 1 Reply Last reply
                      0
                      • VRoninV Offline
                        VRoninV Offline
                        VRonin
                        wrote on last edited by
                        #14

                        if vector is std::vector then it's because it's not natively supported by QVariant (i.e. you have to register the vector with the meta object system) alternatively you can use QVector which is already supported

                        "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
                        ~Napoleon Bonaparte

                        On a crusade to banish setIndexWidget() from the holy land of Qt

                        1 Reply Last reply
                        0
                        • S Offline
                          S Offline
                          stryga42
                          wrote on last edited by stryga42
                          #15

                          Hi all, do you really think that passing by reference is fine for an asynchronous signal? Both sender and receiver could change the content but with undefined sequence. My guess is that Qt refuses to pass the reference if it is going to use an asyc signal, as it is the default for thread-spanning signals.
                          Synchronous signals are more or less simple function calls, so there it would be OK.
                          I guess this is also the major reason why Qt does not support return values in the signal/slot system.

                          VRoninV kshegunovK 2 Replies Last reply
                          0
                          • VRoninV VRonin

                            @VincentLiu No, but just because the syntax is wrong. you declare the signal with:

                            signals:
                            void AtoBSignal(Mat& mat);
                            

                            and emit it with:

                            Mat mat;
                            // do something with mat
                            emit AtoBSignal(mat);
                            

                            P.S.
                            if you do not wish to edit the original object inside the slot (as is normally the case) use const Mat& mat instead of Mat& mat for safety

                            V Offline
                            V Offline
                            vladstelmahovsky
                            wrote on last edited by
                            #16

                            @VRonin in case of Qt:QueuedConnection is will be passed by value anyway

                            1 Reply Last reply
                            0
                            • S stryga42

                              Hi all, do you really think that passing by reference is fine for an asynchronous signal? Both sender and receiver could change the content but with undefined sequence. My guess is that Qt refuses to pass the reference if it is going to use an asyc signal, as it is the default for thread-spanning signals.
                              Synchronous signals are more or less simple function calls, so there it would be OK.
                              I guess this is also the major reason why Qt does not support return values in the signal/slot system.

                              VRoninV Offline
                              VRoninV Offline
                              VRonin
                              wrote on last edited by
                              #17

                              @stryga42 said in The drawback of signal/slots ?:

                              Both sender and receiver could change the content

                              If 2 threads are accessing on read/write the same variable you have to handle it manually, set up a mutex of some sort. It's not as easy as passing a reference

                              "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
                              ~Napoleon Bonaparte

                              On a crusade to banish setIndexWidget() from the holy land of Qt

                              1 Reply Last reply
                              2
                              • S stryga42

                                Hi all, do you really think that passing by reference is fine for an asynchronous signal? Both sender and receiver could change the content but with undefined sequence. My guess is that Qt refuses to pass the reference if it is going to use an asyc signal, as it is the default for thread-spanning signals.
                                Synchronous signals are more or less simple function calls, so there it would be OK.
                                I guess this is also the major reason why Qt does not support return values in the signal/slot system.

                                kshegunovK Offline
                                kshegunovK Offline
                                kshegunov
                                Moderators
                                wrote on last edited by kshegunov
                                #18

                                @stryga42 said in The drawback of signal/slots ?:

                                Hi all, do you really think that passing by reference is fine for an asynchronous signal?

                                It is fine because you get a reference to a copy of the original object (hence the need to do qRegisterMetaType<>().

                                Both sender and receiver could change the content but with undefined sequence.

                                Only with direct connections, which isn't the default accross threads.

                                My guess is that Qt refuses to pass the reference if it is going to use an asyc signal, as it is the default for thread-spanning signals.

                                No. You must register the type with the meta-type system, so Qt knows how to copy it when the slot-invocation event is placed in the receiving thread's event loop.

                                Synchronous signals are more or less simple function calls, so there it would be OK.

                                It wouldn't because you need to guard the reference manually from both threads.

                                I guess this is also the major reason why Qt does not support return values in the signal/slot system.

                                The major reason is because when queuing a slot for execution (as with default signal-slot connection across threads) there's no meaning to return values. You can't know when the slot will be invoked, and even if you could you will already have far surpassed the point where you can obtain a return value in the emitting thread.

                                Read and abide by the Qt Code of Conduct

                                S 1 Reply Last reply
                                2
                                • kshegunovK kshegunov

                                  @stryga42 said in The drawback of signal/slots ?:

                                  Hi all, do you really think that passing by reference is fine for an asynchronous signal?

                                  It is fine because you get a reference to a copy of the original object (hence the need to do qRegisterMetaType<>().

                                  Both sender and receiver could change the content but with undefined sequence.

                                  Only with direct connections, which isn't the default accross threads.

                                  My guess is that Qt refuses to pass the reference if it is going to use an asyc signal, as it is the default for thread-spanning signals.

                                  No. You must register the type with the meta-type system, so Qt knows how to copy it when the slot-invocation event is placed in the receiving thread's event loop.

                                  Synchronous signals are more or less simple function calls, so there it would be OK.

                                  It wouldn't because you need to guard the reference manually from both threads.

                                  I guess this is also the major reason why Qt does not support return values in the signal/slot system.

                                  The major reason is because when queuing a slot for execution (as with default signal-slot connection across threads) there's no meaning to return values. You can't know when the slot will be invoked, and even if you could you will already have far surpassed the point where you can obtain a return value in the emitting thread.

                                  S Offline
                                  S Offline
                                  stryga42
                                  wrote on last edited by stryga42
                                  #19

                                  @kshegunov
                                  Sure, return values for queued connection are quite useless., I tried to say that.
                                  But the original question is then still open; maybe the class Mat has no copy constructor available?

                                  1 Reply Last reply
                                  0
                                  • V VincentLiu

                                    @VRonin Hi, below is the signal and slot:

                                        void bgVecReadySignal(vector<Mat>& bgVec);
                                    
                                        void bgVecReadySlot(vector<Mat>& bgVec);
                                    
                                    

                                    And in main.cpp:

                                    int main(int argc, char *argv[])
                                    {
                                    
                                        qDebug() << "Invoked main.cpp - " << QThread::currentThreadId();
                                    
                                        qRegisterMetaType<vector<Mat>>("vector<Mat>");
                                        qRegisterMetaType<Mat>("Mat");
                                    
                                        .....
                                    }
                                    

                                    And error message shows:

                                    QObject::connect: Cannot queue arguments of type 'vector<Mat>&'
                                    (Make sure 'vector<Mat>&' is registered using qRegisterMetaType().)
                                    

                                    Did I miss anything? Thanks

                                    I just found that using Qt::DirectConnection works fine. However, is it a right way to do so ?

                                    kshegunovK Offline
                                    kshegunovK Offline
                                    kshegunov
                                    Moderators
                                    wrote on last edited by
                                    #20

                                    @VincentLiu @stryga42

                                    qRegisterMetaType<Mat>();
                                    qRegisterMetaType<vector<Mat>>();
                                    

                                    should fix it, provided there's also:

                                    Q_DECLARE_METATYPE(Mat)
                                    Q_DECLARE_METATYPE(vector<Mat>)
                                    

                                    somewhere in the header(s).

                                    Read and abide by the Qt Code of Conduct

                                    V 1 Reply Last reply
                                    2
                                    • kshegunovK kshegunov

                                      @VincentLiu @stryga42

                                      qRegisterMetaType<Mat>();
                                      qRegisterMetaType<vector<Mat>>();
                                      

                                      should fix it, provided there's also:

                                      Q_DECLARE_METATYPE(Mat)
                                      Q_DECLARE_METATYPE(vector<Mat>)
                                      

                                      somewhere in the header(s).

                                      V Offline
                                      V Offline
                                      VincentLiu
                                      wrote on last edited by
                                      #21

                                      @kshegunov

                                      Thanks. Actually I did what you displayed, but it works until I use Qt:DirectConnection.

                                      kshegunovK 1 Reply Last reply
                                      0
                                      • V VincentLiu

                                        @kshegunov

                                        Thanks. Actually I did what you displayed, but it works until I use Qt:DirectConnection.

                                        kshegunovK Offline
                                        kshegunovK Offline
                                        kshegunov
                                        Moderators
                                        wrote on last edited by
                                        #22

                                        @VincentLiu said in The drawback of signal/slots ?:

                                        Actually I did what you displayed

                                        Not according to the snippet you posted. Bear in mind:

                                        qRegisterMetaType<Mat>();
                                        

                                        and

                                        qRegisterMetaType<Mat>("Mat");
                                        

                                        are different things in principle.

                                        Read and abide by the Qt Code of Conduct

                                        V 1 Reply Last reply
                                        0
                                        • kshegunovK kshegunov

                                          @VincentLiu said in The drawback of signal/slots ?:

                                          Actually I did what you displayed

                                          Not according to the snippet you posted. Bear in mind:

                                          qRegisterMetaType<Mat>();
                                          

                                          and

                                          qRegisterMetaType<Mat>("Mat");
                                          

                                          are different things in principle.

                                          V Offline
                                          V Offline
                                          VincentLiu
                                          wrote on last edited by
                                          #23

                                          @kshegunov Really !!! Thanks, I'll try it

                                          1 Reply Last reply
                                          0

                                          • Login

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Users
                                          • Groups
                                          • Search
                                          • Get Qt Extensions
                                          • Unsolved