Using Firebase C++ SDK 2.0
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Has anyone had any luck using AdMob or Analytics through the Firebase C++ SDK?
I'm currently struggling with this error message from gradle:
FAILURE: Build failed with an exception. * Where: Build file '/tmp/qtbuilds/MyApp/build-MyApp-Android_for_armeabi_v7a_GCC_4_9_Qt_5_6_1-Release/android-build/build.gradle' line: 75 * What went wrong: A problem occurred evaluating root project 'android-build'. > Could not find property 'libadmob' on org.gradle.api.internal.artifacts.dsl.dependencies.DefaultDependencyHandler_Decorated@1756f7cc. * Try: Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. BUILD FAILED
And I've set everything up according to the instructions. So I'm trying to link a
libadmob.a
with gradle - but I can't get it to work -
Hi Larpon,
we didn't use the Firebase C++ SDK as it is still limited compared to what the native iOS & Android SDKs offer.
You can use our AdMob plugin for iOS & Android for free, here's the documentation how to add it to your Qt project and how to use it:
https://v-play.net/doc/plugin-admob/Today we released a new update for the plugin so it now also supports rewarded video ads and native ads from AdMob. If you're interested, here is the announcement:
https://v-play.net/updates/release-2-13-0-free-rewarded-videos-native-ads-for-google-admob-qtCheers, Chris
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@feldifux said in Using Firebase C++ SDK 2.0:
You can use our AdMob plugin for iOS & Android for free, here's the documentation how to add it to your Qt project and how to use it:
What you mean by "free"? On your pricing page I see different info. And what you suggest for crash reporting?
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@tr1cks As you can see on the pricing page, the AdMob plugin (and also the Chartboost Ad plugin and the in-app purchase plugin) is available in the Free Personal Felgo license.
For crash reporting we provide the HockeyApp plugin.