QGLWidget - Blank Screen on different computer
When I wanted to test my project (using QT 5.7 via VS-Addin) as release build on a different computer/OS I noticed, that the QGLWidget is just black (for normal the background should be grey with some text). (The exe as debug/release is just showing the QGLWidget correctly at the development-computer)
What I've tried:
I'm shipping the exe with all neccessary DLL's (added by windeployqt.exe). I've even checked the dependencies with Dependency Walker and everything seems fine. To avoid differencies in the OpenGL version, I've shipped opengl32.dll and glu32.dll from system32-folder. That sadly didn't change anything. Then I printed a MessageBox with the current OpenGL-Version (QGLFormat::majorVersion( )) to see if there is something wrong on the other computer. But on both computers he's returning value 2 as major version.
After that, I followed a tip from someone in the internet saying, to run the console viá "CONFIG += console". The console outputs the following on the testing-computer:
"QGLWidget::RenderText is not supported under OpenGL/ES".
I'm despairing, because I've spent several days in searching the internet. But nothing made it working. In my opinion, there can be only missing some DLL's, as the exe is showing the QGLWidget just fine on the developer computer.
(Im using Qt 5.7 and I'm developing/testing the project on Win 7 64-bit)
Thanks ahead everyone!
Then I printed a MessageBox with the current OpenGL-Version (QGLFormat::majorVersion( )) to see if there is something wrong on the other computer. But on both computers he's returning value 2 as major version.
Check values of glGetString(GL_VERSION), glGetString(GL_RENDERER), glGetString(GL_VENDOR) and QOpenGLContext::isOpenGLES(). Maybe your application started using ANGLE OpenGL ES, because graphics drivers not installed/not supports OpenGL >= 2.0.
To avoid differencies in the OpenGL version, I've shipped opengl32.dll and glu32.dll from system32-folder
Shipping files from system32 is wrong and useless.
Thanks mtrch for your help!
Your tip lead me in the right direction. For everyone facing the same problem:
I solved the issue by telling QApplication what kind of OpenGL to use:
QApplication a( argc, argv ); a.setAttribute( Qt::AA_UseDesktopOpenGL ); //MainWindow and stuff like that after this...
Hi and welcome to devnet,
IIRC, you should set that property before creating your QApplication object.
Probably I don't know how to do that? Is there a static function or something like that?
You're already using the correct function but the wrong way. setAttribute is a static function.