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Implementing an optimized driver for wayland using OpenVG for the 4.8 branch.

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    A Former User
    wrote on last edited by
    #1

    Hi all,

    I am interested in implementing in such functionality for a custom SoC. We decided to use 4.8 since it is a bit more concise in contrast to 4.7-stable for using qt and qws without a display manager. So the idea is to use wayland (instead of X11) and to provide with OpenVG optimized functions (as per gl_integration source tree inside wayland).

    Does anyone has any hints on this? I will keep you posted for any updates, and will share the whole experience through the boards since I found little (aka none) documentation for my undertaking.

    Best Regards

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      A Former User
      wrote on last edited by
      #2

      Why don't you use OpenGL in favor of OpenVG? Just curious:-)

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        A Former User
        wrote on last edited by
        #3

        no hw support for OpenGL :P

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          A Former User
          wrote on last edited by
          #4

          Isen't wayland just a thin layer around Open GL? Are you sure wayland is a good choice for a system without GL support?

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            A Former User
            wrote on last edited by
            #5

            Good point. So what's your suggestion (embedded, qws, no X11) for 4.8?

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              A Former User
              wrote on last edited by
              #6

              ya same problem;how to bud qt embeded with openvg ..without qws and x11 or wit qws

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                A Former User
                wrote on last edited by
                #7

                ya same problem;how to build qt embeded with openvg ..without qws and x11 or wit qws

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                  A Former User
                  wrote on last edited by
                  #8

                  Hoe to build qt embeded with openvg graphicssystem(without x11)

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