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Should I declare my custom class object or pointer?

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  • raven-worxR raven-worx

    @Alice
    that can't be the only difference you are doing.
    When you really just change this one line you will get least get a compilation error.
    The interesting part is, where it crashes.

    AliceA Offline
    AliceA Offline
    Alice
    wrote on last edited by
    #3

    @raven-worx
    I'm sure that I just change my declaration manners.
    I've test MyClass indepently and get no errors.

    raven-worxR 1 Reply Last reply
    0
    • AliceA Alice

      @raven-worx
      I'm sure that I just change my declaration manners.
      I've test MyClass indepently and get no errors.

      raven-worxR Offline
      raven-worxR Offline
      raven-worx
      Moderators
      wrote on last edited by
      #4

      @Alice
      what i meant was that, when you change the declaration type you also need to change every line of code which is accessing this variable (using "->" for pointer type, and "." for stack-type)

      You should do a rebuild maybe?

      --- SUPPORT REQUESTS VIA CHAT WILL BE IGNORED ---
      If you have a question please use the forum so others can benefit from the solution in the future

      1 Reply Last reply
      0
      • AliceA Alice

        Hello everyone,
        I'm developing a application with qt5 and I come across some issues.
        I've defined my custom class MyClass and I wanna use it. When I declare it derectly in class like below

        class SomeWidget : public QWidget
        {
        Q_OBJECT
        public:
            MyClass myobject;
            ......
        }
        

        I get error shows The program unexpected funished and the program crash. But I declare below

        class SomeWidget : public QWidget
        {
        Q_OBJECT
        public:
            MyClass *myobject;
            .....
        }
        

        it runs normally.
        I want to know the difference between the two manners above. Why I declare the object I get error?

        miclandM Offline
        miclandM Offline
        micland
        wrote on last edited by
        #5

        @Alice
        I guess the crash will be caused by your implementation of MyClass. Usually both approaches should not lead to a crash but the behaviour could be different if MyClass depends on SomeWidget because the creation order of both approaches differs. But that's just guessing without knowing the internals of MyClass.
        In the 2nd approach: Do you just declare the pointer or do you also create and assign an instance of MyClass anywhere (myobject = new MyClass();)?

        AliceA 1 Reply Last reply
        1
        • jsulmJ Offline
          jsulmJ Offline
          jsulm
          Lifetime Qt Champion
          wrote on last edited by
          #6

          If you use a pointer do you create an instance via new MyClass();?
          Can you show the MyClass constructor? Or even better the whole class?

          https://forum.qt.io/topic/113070/qt-code-of-conduct

          1 Reply Last reply
          1
          • miclandM micland

            @Alice
            I guess the crash will be caused by your implementation of MyClass. Usually both approaches should not lead to a crash but the behaviour could be different if MyClass depends on SomeWidget because the creation order of both approaches differs. But that's just guessing without knowing the internals of MyClass.
            In the 2nd approach: Do you just declare the pointer or do you also create and assign an instance of MyClass anywhere (myobject = new MyClass();)?

            AliceA Offline
            AliceA Offline
            Alice
            wrote on last edited by
            #7

            @micland
            Sure, I create a pointer to MyClass.
            I get a crash in 1st approach without calling the function defined in MyClass, I don't know why.
            @jsulm
            I just do a test, there's only one function defined below,

            void test()
            {
                qDebug() << "This is just a test";
            }
            
            miclandM 1 Reply Last reply
            0
            • AliceA Alice

              @micland
              Sure, I create a pointer to MyClass.
              I get a crash in 1st approach without calling the function defined in MyClass, I don't know why.
              @jsulm
              I just do a test, there's only one function defined below,

              void test()
              {
                  qDebug() << "This is just a test";
              }
              
              miclandM Offline
              miclandM Offline
              micland
              wrote on last edited by
              #8

              @Alice
              Can you post the implementation of the constructor of MyClass?
              I think there is the problem to search. The difference between both approaches is just the order when the constructor of MyClass is called so maybe there are some dependencies that are not (yet) fullfilled in approach 1?

              AliceA 1 Reply Last reply
              0
              • W Offline
                W Offline
                Walux
                wrote on last edited by
                #9

                I used to have the same problem , which i solved by declaring a pointer .
                But , unlike you , i didn't insist on knowing the answer .

                This very topic shall be taken seriously , because the mistake isn't in the body of his class .

                Proof : u can try to create 2 mainWindow classes using Qt Designer , then try to declare one in the body of the other . U'll get the same result if you don't use pointer.

                Taking things from beginning to end : That's my entertainment !

                Joel BodenmannJ 1 Reply Last reply
                0
                • W Walux

                  I used to have the same problem , which i solved by declaring a pointer .
                  But , unlike you , i didn't insist on knowing the answer .

                  This very topic shall be taken seriously , because the mistake isn't in the body of his class .

                  Proof : u can try to create 2 mainWindow classes using Qt Designer , then try to declare one in the body of the other . U'll get the same result if you don't use pointer.

                  Joel BodenmannJ Offline
                  Joel BodenmannJ Offline
                  Joel Bodenmann
                  wrote on last edited by Joel Bodenmann
                  #10

                  To actually answer the question stated in the topic title: In case of your class MyClass inherits from QObject you are advised to work with pointers anyway as the Qt documentation states. Of course it's possible to still put it on the stack but as the documentation states you will run into problems later on. This is a design decision (or consequence) imposed by Qt and you should follow it unless you like pain.

                  Industrial process automation software: https://simulton.com
                  Embedded Graphics & GUI library: https://ugfx.io

                  kshegunovK 1 Reply Last reply
                  0
                  • miclandM micland

                    @Alice
                    Can you post the implementation of the constructor of MyClass?
                    I think there is the problem to search. The difference between both approaches is just the order when the constructor of MyClass is called so maybe there are some dependencies that are not (yet) fullfilled in approach 1?

                    AliceA Offline
                    AliceA Offline
                    Alice
                    wrote on last edited by
                    #11

                    @micland
                    The whole MyClass below

                    class MyClass
                    {
                        MyClass() {}
                        ~MyClass() {}
                        void test()
                        {
                            qDebug() << "This is just a test";
                        }
                    }
                    
                    1 Reply Last reply
                    0
                    • Joel BodenmannJ Joel Bodenmann

                      To actually answer the question stated in the topic title: In case of your class MyClass inherits from QObject you are advised to work with pointers anyway as the Qt documentation states. Of course it's possible to still put it on the stack but as the documentation states you will run into problems later on. This is a design decision (or consequence) imposed by Qt and you should follow it unless you like pain.

                      kshegunovK Offline
                      kshegunovK Offline
                      kshegunov
                      Moderators
                      wrote on last edited by
                      #12

                      @Joel-Bodenmann said:

                      Of course it's possible to still put it on the stack but as the documentation states you will run into problems later on.

                      And where does the documentation actually state that?

                      @Alice said:

                      Sure, I create a pointer to MyClass.

                      Do you create an object of the type? A pointer is nothing, it just contains an address from the memory. If you don't "attach" an object to it (or give it a value) then it points to some undefined location.

                      I get error shows The program unexpected funished and the program crash. But I declare below

                      Something is wrong in your code, but it's not immediately visible from the snippets you posted. Paste your code exactly as is and/or provide a stack trace.

                      Read and abide by the Qt Code of Conduct

                      Joel BodenmannJ 1 Reply Last reply
                      0
                      • kshegunovK kshegunov

                        @Joel-Bodenmann said:

                        Of course it's possible to still put it on the stack but as the documentation states you will run into problems later on.

                        And where does the documentation actually state that?

                        @Alice said:

                        Sure, I create a pointer to MyClass.

                        Do you create an object of the type? A pointer is nothing, it just contains an address from the memory. If you don't "attach" an object to it (or give it a value) then it points to some undefined location.

                        I get error shows The program unexpected funished and the program crash. But I declare below

                        Something is wrong in your code, but it's not immediately visible from the snippets you posted. Paste your code exactly as is and/or provide a stack trace.

                        Joel BodenmannJ Offline
                        Joel BodenmannJ Offline
                        Joel Bodenmann
                        wrote on last edited by
                        #13

                        @kshegunov said:

                        @Joel-Bodenmann said:

                        Of course it's possible to still put it on the stack but as the documentation states you will run into problems later on.

                        And where does the documentation actually state that?

                        For example, without a copy constructor, you can't use a subclass of QObject as the value to be stored in one of the container classes. You must store pointers.
                        

                        Yes I agree with you, it doesn't say that you will run into problems. I'm sorry for being inaccurate.
                        And yes I agree that you can still create a container holding pointers to those objects being located on the stack. I'm sorry :p

                        Industrial process automation software: https://simulton.com
                        Embedded Graphics & GUI library: https://ugfx.io

                        W 1 Reply Last reply
                        1
                        • Joel BodenmannJ Joel Bodenmann

                          @kshegunov said:

                          @Joel-Bodenmann said:

                          Of course it's possible to still put it on the stack but as the documentation states you will run into problems later on.

                          And where does the documentation actually state that?

                          For example, without a copy constructor, you can't use a subclass of QObject as the value to be stored in one of the container classes. You must store pointers.
                          

                          Yes I agree with you, it doesn't say that you will run into problems. I'm sorry for being inaccurate.
                          And yes I agree that you can still create a container holding pointers to those objects being located on the stack. I'm sorry :p

                          W Offline
                          W Offline
                          Walux
                          wrote on last edited by
                          #14

                          @Joel-Bodenmann

                          So ... if we create a copy contructor , we can use stack instead ?

                          Taking things from beginning to end : That's my entertainment !

                          Joel BodenmannJ kshegunovK 2 Replies Last reply
                          0
                          • W Walux

                            @Joel-Bodenmann

                            So ... if we create a copy contructor , we can use stack instead ?

                            Joel BodenmannJ Offline
                            Joel BodenmannJ Offline
                            Joel Bodenmann
                            wrote on last edited by Joel Bodenmann
                            #15

                            @Walux
                            The copy constructors (and the assignment operators) of the base class (QObject and anything that inherits from that) are declared as private. If you implement a copy constructor for your custom class that inherits from QObject you still can't call/use the copy constructor of the base class and therefore you can't create a "full copy" of your object. That is why it's recommended to use the Q_DISABLE_COPY macro in your own class as well. For example:

                            class MyClass : public QObject
                            {
                            	Q_OBJECT
                            
                            private:
                            	Q_DISABLE_COPY(MyClass)
                            };
                            

                            which expands to:

                            class MyClass : public QObject
                            {
                            	Q_OBJECT
                            
                            private:
                                 MyClass(const MyClass &);
                                 MyClass &operator=(const MyClass &);
                            };
                            

                            So it just saves you some writing. It doesn't introduce or apply any magic.

                            Industrial process automation software: https://simulton.com
                            Embedded Graphics & GUI library: https://ugfx.io

                            W 1 Reply Last reply
                            0
                            • Joel BodenmannJ Joel Bodenmann

                              @Walux
                              The copy constructors (and the assignment operators) of the base class (QObject and anything that inherits from that) are declared as private. If you implement a copy constructor for your custom class that inherits from QObject you still can't call/use the copy constructor of the base class and therefore you can't create a "full copy" of your object. That is why it's recommended to use the Q_DISABLE_COPY macro in your own class as well. For example:

                              class MyClass : public QObject
                              {
                              	Q_OBJECT
                              
                              private:
                              	Q_DISABLE_COPY(MyClass)
                              };
                              

                              which expands to:

                              class MyClass : public QObject
                              {
                              	Q_OBJECT
                              
                              private:
                                   MyClass(const MyClass &);
                                   MyClass &operator=(const MyClass &);
                              };
                              

                              So it just saves you some writing. It doesn't introduce or apply any magic.

                              W Offline
                              W Offline
                              Walux
                              wrote on last edited by
                              #16

                              @Joel-Bodenmann

                              Amazing :o

                              Thanks for the infomation ;)

                              Taking things from beginning to end : That's my entertainment !

                              1 Reply Last reply
                              0
                              • W Walux

                                @Joel-Bodenmann

                                So ... if we create a copy contructor , we can use stack instead ?

                                kshegunovK Offline
                                kshegunovK Offline
                                kshegunov
                                Moderators
                                wrote on last edited by kshegunov
                                #17

                                @Walux said:

                                So ... if we create a copy contructor , we can use stack instead ?

                                No, you can use the stack without creating a copy constructor. And you should not add a copy constructor for QObject subclasses. The only special thing about QObject instances is that they're non-copyable, if you keep that in mind, the allocation type is of no real consequence.

                                By the way, you should already be using the stack in your main():

                                int main(int argc, char ** argv)
                                {
                                    QApplication app(argc, argv); //< QApplication derives from QObject and can't be copied too
                                
                                    return QApplication::exec();
                                }
                                

                                Read and abide by the Qt Code of Conduct

                                1 Reply Last reply
                                0

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