Disabling culling in qt3d
Unsolved
Game Development
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I know i can disable culling in qt3d on a material pass level based on what i see here:
https://github.com/qtproject/qt3d/blob/721ea2d2a323da63163fb086d8c10829a8415ad5/src/extras/defaults/qskyboxentity.cpp#L128
and here:
https://github.com/qtproject/qt3d/blob/721ea2d2a323da63163fb086d8c10829a8415ad5/src/render/renderstates/qcullface.h#L60Is there any way to disable culling globally? If not, is there any way to externally change the cull mode for the built-in qt3d materials?
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Hi,
Qt3D being still a tech preview and it's API evolving, I'd recommend posting this question on the interest mailing list. You'll find there Qt's developers/maintainers. This forum is more user oriented.