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Box2D integration with QGraphicsView
MajidKamali last edited by
I want to use Box2D with qgraphicsview items.
I converted box2d cmake project to qmake pro file and added to my project tree.
I googled a lot but there are tutorials for QML, not qgraphicsview.
I found this post. but it's too old, does not work, and I don't understand that well :)
I want to create a top-down project. 4 boxes that create a rectangle and some circles inside that rectangle. Then moving balls in first frame. But they don't hit the walls and go outside.
Please help me how to map to/from box2d items and qgraphicsitems.
I can post source code if needed.
PS. I don't know how to map box2d rectangles to qgraphicsitems so I can't see the boxes :)
lajtu last edited by
I join the question. Is there any example using Box2d in Qt5 that would run multiplatform ?
If not what is the best way to implement physics of colliding and bouncing balls that would also react to gravity ?
There's the QML-Box2D project that can be of interest (Link fixed in the Wiki) that is cross-platform.
However, I'm not aware of an implementation for the graphics view framework.