Solved QOpenGLTexture issue in release mode
I´m having some issues with texttures when i compile my software in release mode.
It seems somehow the QOpenGLTexture objects are being lost and in some cases being "mixed" without any aparent motive...
I get some screenshots to try explain better the problem, there in any way to attach images in this post?
sorry. no direct way to upload images.
Use something like postimage.org or similar site
In Debug Mode the Graphics are rendered Ok:
But when i compile it in release mode:
strange issues happen with the textures on the skybox and for example the texture of the terrain render with a quad textured like the skybox(I put a red circle to show)
Just updating the post...i find out in the terrain a "hole" on vertex data, so im starting believe is a memory management issue and not a texture problem...