Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Search
  • Get Qt Extensions
  • Unsolved
Collapse
Brand Logo
  1. Home
  2. Qt Development
  3. General and Desktop
  4. QOpenGLTexture issue in release mode

QOpenGLTexture issue in release mode

Scheduled Pinned Locked Moved Solved General and Desktop
4 Posts 2 Posters 573 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • W Offline
    W Offline
    wwolff
    wrote on last edited by
    #1

    Hi!

    I´m having some issues with texttures when i compile my software in release mode.
    It seems somehow the QOpenGLTexture objects are being lost and in some cases being "mixed" without any aparent motive...

    I get some screenshots to try explain better the problem, there in any way to attach images in this post?

    Kind Regards.

    1 Reply Last reply
    0
    • mrjjM Offline
      mrjjM Offline
      mrjj
      Lifetime Qt Champion
      wrote on last edited by
      #2

      Hi,
      sorry. no direct way to upload images.
      Use something like postimage.org or similar site

      1 Reply Last reply
      0
      • W Offline
        W Offline
        wwolff
        wrote on last edited by
        #3

        In Debug Mode the Graphics are rendered Ok:
        http://www.wolffentertainment.com.br/wp-content/uploads/2016/01/Qt-textures-problem-debug.jpg

        But when i compile it in release mode:
        http://www.wolffentertainment.com.br/wp-content/uploads/2016/01/Qt-textures-problem-release.jpg

        strange issues happen with the textures on the skybox and for example the texture of the terrain render with a quad textured like the skybox(I put a red circle to show)

        1 Reply Last reply
        0
        • W Offline
          W Offline
          wwolff
          wrote on last edited by
          #4

          Just updating the post...i find out in the terrain a "hole" on vertex data, so im starting believe is a memory management issue and not a texture problem...

          1 Reply Last reply
          0

          • Login

          • Login or register to search.
          • First post
            Last post
          0
          • Categories
          • Recent
          • Tags
          • Popular
          • Users
          • Groups
          • Search
          • Get Qt Extensions
          • Unsolved