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How properly initialize QOpenGLWidget when moving project from opengl to Qt?

  • Hi,
    I have program where I initialize OpenGL:

    void initFunc()
        glutInit(&m_argc, m_argv);     //(1)
        glutInitDisplayMode(GLUT_DEPTH | GLUT_RGB | GLUT_DOUBLE);    // (2)
        glutInitWindowSize(m_width, m_height);      //(3)
       //and so on...

    I know that first(1) and third(3) line I can omit. I use Qt for this. But what with second line (2). If there is some corresponding function to that or I should also skip it.

    I know that I can enable for example depth_test by using glEnable(GL_DEPTH_TEST); But if it will be enough? What with other properties like rgb or double?

  • Lifetime Qt Champion


    QSufaceFormat is what you are looking for

  • So I can change second line to:

    QSurfaceFormat format;

    And if I think right, GLUT_DOUBLE I can change to setStereo(true).
    If I have to set all this options or it is default in Qt?

  • Lifetime Qt Champion

    No, setStereo is for stereoscopic view i.e. 3D image one for the left and one for the right eye.

    For double buffering, use setSwapBehavior

  • Oh, thanks, I search for that

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