Strange approach to properties
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Hi all.
I'm working on a small collection of functions that allow to serialize/deserialize Objects in/from XML. And I found out a fact that astonished me a lot: some properties of QWidget are actually not properties, and some of them are kinda useless, 'cause they can only be read.
For example, windowFlags is mentioned as property in docs, however it is not, that can be seen in sources, where windowFlags is declared with QDOC_PROPERTY.
Another example is fullScreen property of the same QWidget class. This property can only be read, but not set.
Thus I can not understand, why all those properties was not implemented as full properties with set and get methods so that it could be used as any other property? I believe that there was some reason for that, however I can not understand it.
Does anyone know that reason?
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Hi,
Because not all properties makes sense to be read/write. You can have for example a property representing the state of a piece of hardware. The hardware being the controller of the state, it wouldn't make sense for a library user to be able to set that state.
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@Wilk
well that is what
http://doc.qt.io/qt-5/qwindow.html#setWindowState
is for :) -
@mrjj, I know about all other ways to make window fullscreen or set another window state. I'm talking about inability to make all those funny things with use of property system. Basically I'm veeery lazy, so I prefer to write a single piece of code that does everything instead of creating different code for handling different approaches to setting window state.
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For example, if everything is property, I can do the following:
- Serialize object state with a single call:
QDomNode serializedObjectProperties = serialize ( this, QObjectSerialization::TAG_OBJECT_NAME);
serializedObjectProperties will be XML DOM element with tag name that's the same as object name stored in objectName property.
2. Save serialized object state in XML file like this:<SomeWidget minimumHeight="0" toolTipDuration="-1" modal="false" focus="false" windowOpacity="1" styleSheet="" objectName="SomeWidget" autoFillBackground="true" windowModified="false" maximized="false" toolTip="" inputMethodHints="0" minimumWidth="0" isActiveWindow="false" height="1024" y="51" width="1280" accessibleDescription="" windowTitle="" enabled="true" font="MS Shell Dlg 2,8.25,-1,5,50,0,0,0,0,0" windowModality="0" statusTip="" contextMenuPolicy="1" fullScreen="true" accessibleName="" maximumWidth="16777215" visible="true" x="-1280" updatesEnabled="true" maximumHeight="16777215" mouseTracking="true" layoutDirection="0" windowFilePath="" focusPolicy="0" whatsThis="" acceptDrops="false" windowIconText="" minimized="false"> <property name="childrenRect"> <QRect y="0" width="0" x="0" height="0"/> </property> <property name="geometry"> <QRect y="51" width="1280" x="-1280" height="1024"/> </property> <property name="normalGeometry"> <QRect y="358" width="640" x="-1050" height="480"/> </property> <property name="frameGeometry"> <QRect y="51" width="1280" x="-1280" height="1024"/> </property> <property name="rect"> <QRect y="0" width="1280" x="0" height="1024"/> </property> </SomeWidget>
- Restore full object state with a single call:
deserialize ( window, serializedObjectProperties);
I find it usefull as soon as I don't need to wary about anything as long as object state if fully described with it's properties.
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Well, i understand.
show() and hide() are not properties either so
I guess they designed fullscreen to be a case of showíng and
not a property. We are all lazy: )
I just wish c++ had serialization system as default :) -