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QImageIOPlugin and the obstacle of mipmaps

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  • C Offline
    C Offline
    ChrisM87
    wrote on last edited by ChrisM87
    #1

    I've been trying to make a few image format plugins lately, but some formats use mipmaps. I tried googling and searching QImage docs for anything that remotely does anything with mipmaps, but the closest I come is QOpenGLTexture. Unfortunately it doesn't seen QOpenGLTexture can return the underlying QImage if it's constructed with or set to a QImage for data. I tried looking at the source of KImageFormats' Targa plugin since I know Targa images are good for game textures, but I see nothing about mipmaps in the format specs or kimg_tga plugin code. Is there a way to use QImage or develop a QImageIOPlugin in a way that supports mipmaps?

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    • SGaistS Offline
      SGaistS Offline
      SGaist
      Lifetime Qt Champion
      wrote on last edited by
      #2

      Hi,

      That's a question you should rather bring on the interest mailing list. You'll find there Qt's developers/maintainers (this forum is more user oriented)

      Interested in AI ? www.idiap.ch
      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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