More than one *eventSource* for Qt3D
Solved
Game Development
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Hello,
I'm not quite sure that this is the correct forum, but hopefully it is. I wanted to try Qt3D, unfortunately the documentation is pretty thin so I hope someone here might know it better.
Is it possible to have more than one surface and eventSource provided for the Qt3D's aspect engine? If not, can I create more than one aspect engine and attach each to each of my corresponding QWindow instances?Kind regards.
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Hi,
Qt3D 2.0 is a pretty new module, I'd recommend posting this question on the interest mailing list. You'll find there Qt's developers/maintainers (this forum is more user oriented)