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Split quick2d vs qt3d rendering in two threads

Scheduled Pinned Locked Moved Unsolved QML and Qt Quick
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  • D Offline
    D Offline
    dzimiwine
    wrote on last edited by
    #1

    Hi,
    I am developing a 3D model viewer/mesh optimizer application with QML Quick and Qt3D. Some of the files are very very big CAD files, the fps may drop as few as 4 frames per second. User should then be able to perform some actions (through menus and toolbars) to reduce the number of triangles. The problem is that my entire application will likely be rendered at 4 fps (actions, menus, buttons, viewer). Is there a easy way to decouple Quick 2D vs Qt3D rendering?

    Regards

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    • D Offline
      D Offline
      dzimiwine
      wrote on last edited by
      #2

      Any help? please. It is a bit a blocker for me as I wonder if I should go with QML or OpenGL/C++ old fashion.

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      • SGaistS Offline
        SGaistS Offline
        SGaist
        Lifetime Qt Champion
        wrote on last edited by
        #3

        Hi,

        Since you're using Qt3D which is pretty new, I'd recommend asking this to the interest mailing list. You'll find there Qt3D's developers/maintainers (this forum is more user oriented)

        Interested in AI ? www.idiap.ch
        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

        D 1 Reply Last reply
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        • SGaistS SGaist

          Hi,

          Since you're using Qt3D which is pretty new, I'd recommend asking this to the interest mailing list. You'll find there Qt3D's developers/maintainers (this forum is more user oriented)

          D Offline
          D Offline
          dzimiwine
          wrote on last edited by
          #4

          @SGaist Thanks

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