Important: Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct
Why doesn't QT accept the Shading and the Lightning Features of OpenGL?
taulant01 last edited by taulant01
I am trying to create an Object in QT with OpenGL. I found a code that's in OpenGL and it works fine, it has Lighting sources, Shading and the object.
The Interesting thing is that, in the C++ code that I downloaded, the program works perfectly, the Object appears with a shiny material, the shading works perfect and the light source also.
I took and copy the code into a QT project, it is the same except I didn't add the Keyboard handling, because I don't need them. And in the QT project, the object is WHITE. No shading, no light nothing!
Here are the pictures of the QT project and the original OpenGL project:
I am new in QT and I really don't understand why the code isn't working ?
Does anybody have any idea why it isn't working?
Hi , Im no expert on opengl but I think the old code used stuff from fixed pipeline times
and qt expects shaders as its modern opengl.
If you look at
glVertexAttribPointer and other moden constructs.
But its just a guess.
taulant01 last edited by
@mrjj , can you please explain to me which are these "fixed pipeline times"... because I really can't understand what should I do with the link that you sent me :(
I checked these glVertexAttribPointer, but what should I do with them?
I am new in QT and in OpenGL, sorry for not understanding you
Sorry for not being clear.
I think the sample uses old opengl calls for lighting and textures.
The old way is called fixed pipeline. And new is called modern/programmable pipeline.
Most (older) samples use the fixed style and it just don't work nowadays.
For good info to learn opengl (modern)