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Link callback error OpenGL

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  • ? Offline
    ? Offline
    A Former User
    wrote on last edited by
    #1

    Hi I want to use "glDebugMessageCallback" but I didn't found how make it.

    In some tuto it explaine like that :

    void OpenGLCallback( GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *msg, const void *data )
    {
        std::cout << "debug call: " << msg << std::endl;
    }
    
    void Paint::SetContext(QOpenGLContext* context)
    {
        OpenGLFunction = context->versionFunctions<QOpenGLFunctions_4_3_Core>();
        glDebugMessageCallback = (PFNGLGENBUFFERSARBPROC) context->getProcAddress("glDebugMessageCallback");
        if (glDebugMessageCallback)
    	    glDebugMessageCallback(OpenGLCallback, NULL);
        else
    	    std::cout << "ERROR : Impossible to load glDebugMessageCallback" << std::endl;
    }
    

    But this code didn't works :(
    error C2664: 'void (GLsizei,GLuint *)' : cannot convert argument 1 from 'void (__cdecl *)(GLenum,GLenum,GLuint,GLenum,GLsizei,const GLchar *,const void *)' to 'GLsizei'

    Best regards,
    Robin

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    • SGaistS Offline
      SGaistS Offline
      SGaist
      Lifetime Qt Champion
      wrote on last edited by
      #2

      Hi,

      AFAIK it should be glDebugMessageCallback(&OpenGLCallBack, NULL);

      Interested in AI ? www.idiap.ch
      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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