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Crash when setting QSurfaceFormat samples count when threading rendering
Zouch last edited by
Hi all !
Take the "threadedopengldemo" example, and just add a
The program should crash (at least for me) with a
Cannot make QOpenGLContext current in a different threaderror.
Is this behaviour intended or is this a bug ? If it is intended, is there any way to work around this ?
Thanks in advance,