Crash when setting QSurfaceFormat samples count when threading rendering
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Hi all !
Take the "threadedopengldemo" example, and just add aformat.setSamples(1);
in themain
function.
The program should crash (at least for me) with aCannot make QOpenGLContext current in a different thread
error.Is this behaviour intended or is this a bug ? If it is intended, is there any way to work around this ?
Thanks in advance,
Zouch