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How to build QT5 for WINCE7 development under windows7?

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wince7
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  • J Offline
    J Offline
    jacky_1981
    wrote on last edited by jacky_1981
    #1

    I want to use QT5 to develop WinCE7 app. but I failed in recompiling the QT5 source for WinCE . It's really frustrate!

    1. I install the visual studio 2008 and the SP1.

    2. Install perl and python

    3. Install the WinCE7 SDK

    4. download the qt-everywhere-opensource-src-5.1.0.zip

    5. unzip the source and configure as below:
      configure.bat -release -confirm-license -opensource -platform win32-msvc2008 -xplatform wince70sabre-armv4i-msvc2008 --no-openssl -nomake demos -nomake examples -no-opengl
      nmake;

      lots of such error:
      qbackingstore.obj : error LNK2001: unresolve symbol "public: static struct QMetaObject const QOpenGLContextGroup::staticMetaObject" (?staticMetaObject@QOpenGLContextGroup@@2UQMetaObject@@B)

    qbackingstore.obj : error LNK2001: unresolve symbol "public: static struct QMe
    taObject const QOpenGLContextGroup::staticMetaObject" (?staticMetaObject@QOpenGL
    ContextGroup@@2UQMetaObject@@B)

    qplatformbackingstore.obj : error LNK2001: unresolve symbol "public: static st
    ruct QMetaObject const QOpenGLContextGroup::staticMetaObject" (?staticMetaObject
    @QOpenGLContextGroup@@2UQMetaObject@@B)
    qpathsimplifier.obj : error LNK2001: 无法解析的外部符号 "public: static struct Q
    MetaObject const QOpenGLContextGroup::staticMetaObject" (?staticMetaObject@QOpen
    GLContextGroup@@2UQMetaObject@@B)


    I tried in different ways:
    -opengl ES2/Desktop,
    but still kinds of error will happen. such as “miss libEGL.lib, libGLESv2.lib or other link error”

    Can anybody share some succeefully experience in Qt5 for WinCE7 development?

    my email: jackycxr@163.com

    Thanks a lot!

    1 Reply Last reply
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    • E Offline
      E Offline
      Erakis
      wrote on last edited by
      #2

      For which board are you building QT ? Your WCE7 BSP is suppose to be ship with egl libraries if it support it. Those file should be in the SDK of your BSP.

      1 Reply Last reply
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