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Macdeployqt does not include thirdparty modules

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  • ? Offline
    ? Offline
    A Former User
    wrote on last edited by
    #1

    I used Bacon2D to make a little game, the setup instructions are here: https://github.com/Bacon2D/Bacon2D

    But when I used "macdeployqt Game.app" to make a independent app, it didn't include any file of Bacon2D.

    @
    $ macdeployqt Game.app
    $ ./Game.app/Contents/MacOS/Game
    QQmlApplicationEngine failed to load component
    qrc:/main.qml:3 module "Bacon2D" is not installed
    @

    main.cpp:
    @
    #include <QGuiApplication>
    #include <QQmlApplicationEngine>

    int main(int argc, char *argv[])
    {
    QGuiApplication app(argc, argv);

    QQmlApplicationEngine engine;
    engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
    
    return app.exec(&#41;;
    

    }
    @

    Anyone can help?

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    • ? Offline
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      A Former User
      wrote on last edited by
      #2

      Oh, it seems that I asked at the wrong place. Can you move this topic to "3rd Party Software" or "Tools"? :-$

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      • SGaistS Offline
        SGaistS Offline
        SGaist
        Lifetime Qt Champion
        wrote on last edited by
        #3

        Hi and welcome to devnet,

        Which version of Qt/OS X/Xcode are you using ?

        Interested in AI ? www.idiap.ch
        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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        • ? Offline
          ? Offline
          A Former User
          wrote on last edited by
          #4

          Qt 5.3.2 on OS 10.9.5, Xcode Version 6.0.1

          Bacon2D was install in $HOME/Qt/5.3/clang_64/imports

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