QPainter errors while project compiling as static method
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Hai,
In my project I am used to display one image in my application so for that I am used Qpainter method to display image.
This project is cross compiled for ARM controller. If I use dynamic compilation method image was displaying well.but if I use static compilation I am getting an error as shown below
bq. QPainter::begin: Paint device returned engine == 0, type: 2
QPainter::setWorldTransform: Painter not active
QPainter::end: Painter not active, abortedand below is my code
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QPixmap sourceImage("/Images/compassneedle.png");
QPixmap rotatePixmap(sourceImage.size());
rotatePixmap.fill(Qt::transparent);
QTransform transform;
transform.translate(sourceImage.size().width() / 2, sourceImage.size().height() / 2);
transform.rotate(i);
transform.translate(-sourceImage.size().width() / 2, -sourceImage.size().height() / 2);
QPainter m_Qpointer;
m_Qpointer.begin(&rotatePixmap);
m_Qpointer.setTransform(transform);
m_Qpointer.drawPixmap(0, 0, sourceImage);
m_Qpointer.end();
ContentImageLable->setScaledContents(true);
myLabel->setScaledContents(true);myLabel->setPixmap(rotatePixmap);
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please how can I solve this one. please suggest me
is there any mistake is my code or static compilation is problem