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Qt 5.3 and OpenGL

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  • P Offline
    P Offline
    peter_zof
    wrote on last edited by
    #1

    Hey everyone. I've one question for you. Could you recommend me suitable way for using OpenGL. I was developing my 3D graphics engine in C++/SFML/GLM, but I found that Qt is very suitable for me. As for now I have seen some ways for doing 3d stuff in C++/Qt. For example: QGLWindow class, QWindow + QOpenGLFunctions or other. I don't have any idea which way is best. I am using modern OpenGL (shaders, VBO, VAOs etc).

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    • SGaistS Offline
      SGaistS Offline
      SGaist
      Lifetime Qt Champion
      wrote on last edited by
      #2

      Hi and welcome to devnet,

      If you don't use any widget related stuff, you can go with QWindow and the QtGui module.

      Interested in AI ? www.idiap.ch
      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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      • P Offline
        P Offline
        peter_zof
        wrote on last edited by
        #3

        I want to have in my app for example button like "Add Box"

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        • SGaistS Offline
          SGaistS Offline
          SGaist
          Lifetime Qt Champion
          wrote on last edited by
          #4

          The go with QOpenGLWidget and the widget module. QOpenGLWidget is new in Qt 5.4, if you want to stay with the current version it's QGLWidget.

          You can also consider QML

          Interested in AI ? www.idiap.ch
          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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