Dragon Age and Qt



  • Just got dragon age 2 and i saw that in the bin folder in core the QtGui QtCore QtXml and some other qt modules are presents
    as a qt developer and a rpg and bioware fan this is so cool :) its nice to see that big companies are using qt for titles like this even if its only used for some of the utilities of the game and not the game its self.

    What do you think?



  • Sure, and size of Qt libs fits to game that takes gigabytes quite well too, not adding much overhead as it does for simple Hello World :)

    Qt could even serve as a frame for the game, given stuff like fullscreen could be implemented somehow... I wonder if Gluon will provide better utilities in this kind of design.



  • Full screen is not hard at all...



  • I didn’t say about hard, but who has tested that how well Qt works in such environment?


  • Moderators

    There's nothing really to test. I've been using fullscreen widgets for years, and it works great. It's not a hack to make it work or anything. Just need to set the QWidget::fullScreen property on your whatever your root widget is and, voila, it works.

    See "here":http://doc.qt.nokia.com/4.7-snapshot/qwidget.html#fullScreen-prop for details.



  • [quote author="mlong" date="1299795532"]There's nothing really to test. I've been using fullscreen widgets for years, and it works great. It's not a hack to make it work or anything. Just need to set the QWidget::fullScreen property on your whatever your root widget is and, voila, it works.

    See "here":http://doc.qt.nokia.com/4.7-snapshot/qwidget.html#fullScreen-prop for details.

    [/quote]

    I’m not talking about this, but real fullscreen, like SDL’s.


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