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Qt 5.3 and model rigged

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  • A Offline
    A Offline
    aeroxr1
    wrote on last edited by
    #1

    Hi :)
    I'm new in the Qt world . I have to do a android app where I have to control a 3d avatar.

    The 3d avatar is a rigged model. I'm looking for the best language for do it,

    I see that Qt 5.3 is easily portable on other platform and is interesting !

    But on Qt what libray can I use to move a rigged model ? is it exist ?

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    • GianlucaG Offline
      GianlucaG Offline
      Gianluca
      wrote on last edited by
      #2

      Qt is not a game engine. So, you need to find a library compatible with Qt that provides what you need.

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      • A Offline
        A Offline
        aeroxr1
        wrote on last edited by
        #3

        Yes I know that but I didn't found the library for do this.
        I see in this link :
        "https://qt-project.org/wiki/Using_3D_engines_with_Qt":https://qt-project.org/wiki/Using_3D_engines_with_Qt

        some 3d engine compatible with QT, but it are compatible with qt 5.3 and android ? I don't think , right ? :/

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        • A Offline
          A Offline
          aeroxr1
          wrote on last edited by
          #4

          Maybe I did not express well because of my English.
          My question is :
          I can use QT for programming the android's app , but can I import in this project the animation created with unity 3d ?

          If yes how ? :)

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          • GianlucaG Offline
            GianlucaG Offline
            Gianluca
            wrote on last edited by
            #5

            I don't know the answer.
            I can only suggest how to look for a solution:

            • Try on some 3D game dedicated forums because the question is not really related to QT, but how an animation created with unity 3D can be exported and used on a C++ project
            • Try to understand if unity 3D export the animation in a proprietary format or in an open standard format (if proprietary then it's very difficult to do what you want to do)
            • If unity exports in a standard format, then change the question and look for a way to import and use the particular format into a C++/Qt project
            • Last ... if you found some solutions, then find out which one is applicable also to android apps

            Good search.

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            • A Offline
              A Offline
              aeroxr1
              wrote on last edited by
              #6

              Thanks for the help :)

              I'm looking for :)

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              • A Offline
                A Offline
                aeroxr1
                wrote on last edited by
                #7

                Hi :)
                I'm looking for an other method to do what I say in the first post :)

                With qt which 3d library can I use that is compatible with android and let me move a part of my rigged model's body ?

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