[solved] Poor rendering on Windows machine
-
Hi I'm using Qt5.2.0
I wrote and run good on Ubuntu machine. But when I recompile and run it on Windows7 machine , which has Qt5.2.0 mingw, the result is very poor, not as good as it on Ubuntu. And the following messages output.
getProcAddress: Unable to resolve ‘glBindFramebuffer’
getProcAddress: Unable to resolve ‘glBindFramebufferOES’
getProcAddress: Unable to resolve ‘glBindFramebufferARB’
getProcAddress: Unable to resolve ‘glGenFramebuffers’
getProcAddress: Unable to resolve ‘glGenFramebuffersOES’
getProcAddress: Unable to resolve ‘glGenFramebuffersARB’
getProcAddress: Unable to resolve ‘glFramebufferTexture2D’
getProcAddress: Unable to resolve ‘glFramebufferTexture2DOES’
getProcAddress: Unable to resolve ‘glFramebufferTexture2DARB’
getProcAddress: Unable to resolve ‘glFramebufferRenderbuffer’
getProcAddress: Unable to resolve ‘glFramebufferRenderbufferOES’
getProcAddress: Unable to resolve ‘glFramebufferRenderbufferARB’... exited with code 0
The video card on the Windows machiner is Mobile Intel® 4 Series Express Chipset Family.
I found somebody had the same problem as the below URL.
https://qt-project.org/forums/viewthread/29564
But I couldn't understand the solution well.
Could anyone please share me how can I solve the problem?
Thanks. -
Hi and welcome to devnet,
There are two solutions proposed:
change your Qt package by installing the ANGLE version.
ensure that you have the latest OpenGL driver installed
Hope it helps
-
You can find them on the download page, it's those without OpenGL in their name
-
You're welcome !
Since it's working for you now, please update the thread title prepending [solved] so other forum users may know a solution has been found :)