Trapping and releasing mouse input
I have a widget covering my screen that catches all mouse input. What I want is that when it is clicked, I decide if it should handle the mouse input or allow the mouse input to go through like the widget isn't there.
I can't just call sendEvent() because I don't know who the input would go to. There are multiple objects underneath the area.
How can I go about deciding to handle it or just allowing it to pass through?
i haven't found a good (Qt only) solution for myself either for this problem.
The only thing i did which seemed to work is:
QWidget* widget = QApplication::widgetAt(mosueEvent->globalPos());
But this only works for widgets inside your application.
I did the following which seems to work:
QMouseEvent * pMouse = static_cast<QMouseEvent >(e);
QWidget widget = QApplication::widgetAt(pMouse->globalPos());