Trapping and releasing mouse input
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I have a widget covering my screen that catches all mouse input. What I want is that when it is clicked, I decide if it should handle the mouse input or allow the mouse input to go through like the widget isn't there.
I can't just call sendEvent() because I don't know who the input would go to. There are multiple objects underneath the area.
How can I go about deciding to handle it or just allowing it to pass through?
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i haven't found a good (Qt only) solution for myself either for this problem.
The only thing i did which seemed to work is:
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this->hide();
QWidget* widget = QApplication::widgetAt(mosueEvent->globalPos());
this->show();
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But this only works for widgets inside your application. -
Thanks.
I did the following which seems to work:
QMouseEvent * pMouse = static_cast<QMouseEvent >(e);
this->hide();
QWidget widget = QApplication::widgetAt(pMouse->globalPos());
this->show();
QApplication::sendEvent(widget, pMouse);