Background for images with alpha channel
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If you go that way, I would suggest using the paintEvent, as you are creating a temporary image for each changed frame. Then you cans also derive the label (or from QWidget diretly) and implement thepaint event. Then connect the signal with update and it should work with less temporary objects / images.
@
{
...
gifSize=(QPixmap(archivo->absoluteFilePath()).size());movie->start(); connect(movie, SIGNAL(frameChanged(int)), pImageLabel, SLOT(update())); //imageLabel->setMovie(movie); imageLabel->resize(gifSize); ...}
void CMyImageLabel::CMyImageLabel(QPixmap backSquare) :
m_squareBackground(backSquare)
{
}void CMyImageLabel::paintEvent()
{
QPainter paint(this);
paint.drawTiledPixmap(rect(), m_squareBackground);
paint.drawImage(rect(), myMove.currentImage());
}
@ -
update is a "slot of QWidget":http://doc.trolltech.com/4.7/qwidget.html#update, right.
CMyImageLabel is a custom class, derived from QLabel or QWidget. If you need no functionality from QLabel (as you draw your image on your own) you can derive it from QWidget. Make the movie and the background image a member of the class. then connect the update slot and draw in the paintEvent.
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Volker, not exactly, i want to have:
- background color on my label
- a movie with transparency on top of the label
or
- an image on top of my label
- a movie with transparency on top of the image
i mean, it's not the color and the image together as backgrounds, it's the color or the image
Gerolf, ok, i think i understand
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samkpo, I made up my mind. You will have to make your own widget, as Gerolf supposed. Basically you have to reimplement the paintEvent:
movielabel.h
@
#ifndef MOVIELABEL_H
#define MOVIELABEL_H#include <QWidget>
#include <QPixmap>
#include <QMovie>class MovieLabel : public QWidget
{
Q_OBJECT
public:
explicit MovieLabel(QWidget *parent = 0);signals:
public slots:
void start();
void setMovie(const QString &file);
void setBGPixmap(const QString &file);
void setBGColor(QColor c);void drawFrame(int frameNumber);protected:
void paintEvent(QPaintEvent *e);QMovie movie; QPixmap bgPixmap; QPixmap currentFrame;};
#endif // MOVIELABEL_H
@movielabel.cpp
@
#include "movielabel.h"#include <QPainter>
#include <QPaintEvent>
#include <QDebug>MovieLabel::MovieLabel(QWidget *parent) :
QWidget(parent)
{
setAutoFillBackground(true);
connect(&movie, SIGNAL(frameChanged(int)), this, SLOT(drawFrame(int)));
}void MovieLabel::start()
{
movie.start();
}void MovieLabel::setMovie(const QString &file)
{
movie.setFileName(file);
}void MovieLabel::setBGPixmap(const QString &file)
{
bgPixmap.load(file);
}void MovieLabel::setBGColor(QColor c)
{
QPalette p = palette();
p.setColor(QPalette::Window, c);
setPalette(c);
}void MovieLabel::paintEvent(QPaintEvent *e)
{
if(bgPixmap.isNull())
QWidget::paintEvent(e);QPainter p(this); if(!bgPixmap.isNull()) p.drawPixmap(e->rect(), bgPixmap, e->rect()); p.drawPixmap(e->rect(), currentFrame, e->rect());}
void MovieLabel::drawFrame(int frameNumber)
{
currentFrame = movie.currentPixmap();
repaint();
}
@You will have to reimplement sizeHint and some more methods and insert some sanity checks for the movie and the pixmaps to make it a fully mature widget.