Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Search
  • Get Qt Extensions
  • Unsolved
Collapse
Brand Logo
  1. Home
  2. Qt Development
  3. General and Desktop
  4. Background for images with alpha channel
Forum Updated to NodeBB v4.3 + New Features

Background for images with alpha channel

Scheduled Pinned Locked Moved General and Desktop
28 Posts 5 Posters 16.9k Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • S Offline
    S Offline
    samkpo
    wrote on last edited by
    #13

    i have a movie with alpha channel and i want to set a background under this movie

    1 Reply Last reply
    0
    • G Offline
      G Offline
      goetz
      wrote on last edited by
      #14

      This code makes the background red. It's important to call setAutoFillBackground(true) on the label, otherwise the background will not be changed!

      @
      QPalette pal = ui->label->palette();
      pal.setBrush(QPalette::Window, Qt::red);
      ui->label->setPalette(pal);
      ui->label->setAutoFillBackground(true);
      @

      http://www.catb.org/~esr/faqs/smart-questions.html

      1 Reply Last reply
      0
      • D Offline
        D Offline
        dangelog
        wrote on last edited by
        #15

        You need to subclass QLabel (or simply write a new widget from scratch) and in its paintEvent paint the background and then the current QMovie frame; or you can enable autoFillBackground and change the label's background palette. :)

        Software Engineer
        KDAB (UK) Ltd., a KDAB Group company

        1 Reply Last reply
        0
        • G Offline
          G Offline
          giesbert
          wrote on last edited by
          #16

          bq. Vass wrote
          Gerolf It seems to me what I with you said about different things. As I understand samkpo has movie with alpha channel, and He want set background under this movie. You said about animate background for something with use Qmovie.

          But then you can just paint the background beffore drawing the move:

          @
          void myWidgetClass::paintEvent(QPaintEvent*)
          {
          QPainter paint(this);
          painter.draw... // draw the background here
          paint.drawImage(rect(), myMove.currentImage());
          }
          @

          Or position a label or widget with the needed background exactly below the imageLabel. (so position one widget with setgeometry or make obne label a child of the other one). Or does QLabel not draw the movie with transparent background?

          Nokia Certified Qt Specialist.
          Programming Is Like Sex: One mistake and you have to support it for the rest of your life. (Michael Sinz)

          1 Reply Last reply
          0
          • G Offline
            G Offline
            goetz
            wrote on last edited by
            #17

            Gerolf, ok, there's always more than one way to achieve things, but setting the background palette and autoFillBackground should be enough in this case :-)

            http://www.catb.org/~esr/faqs/smart-questions.html

            1 Reply Last reply
            0
            • V Offline
              V Offline
              vsorokin
              wrote on last edited by
              #18

              Gerolf I don't know, I think what enough lay one widget under this. Or you are right, call set background before current frame paint.

              --
              Vasiliy

              1 Reply Last reply
              0
              • S Offline
                S Offline
                samkpo
                wrote on last edited by
                #19

                nop, the palette stuff didn't work, when i call setMovie the background is gone, and even calling setBackgroundColor from QMovie doesn't work, so i've done something that fixes my problem, but in a way that isn't the better i guess.

                @void ImageViewer::setGifImage()
                {
                QPixmap m = scuareBackground();
                //m is an square 32x32, wich is the base for the alpha background.

                QPixmap temp(gifSize);
                //create a pixmap qith the same size that the gif image

                QPainter q(&temp);
                q.drawTiledPixmap(0,0,gifSize.width(), gifSize.height(), m);
                q.drawPixmap(0, 0, movie->currentPixmap());
                q.end();

                imageLabel->setPixmap(temp);
                }
                @

                that's an slot i've made, and it's used in here:

                @gifSize=(QPixmap(archivo->absoluteFilePath()).size());

                movie->start();
                connect(movie, SIGNAL(frameChanged(int)), this, SLOT(setGifImage()));

                //imageLabel->setMovie(movie);
                imageLabel->resize(gifSize);@

                of course i have to make a lot of improvements but it's something.

                if you have something to add or correct do it please

                1 Reply Last reply
                0
                • G Offline
                  G Offline
                  goetz
                  wrote on last edited by
                  #20

                  Setting background color via palette works for me. I don't know if you want to set only a background color or a background image. The latter would be harder to achieve.

                  http://www.catb.org/~esr/faqs/smart-questions.html

                  1 Reply Last reply
                  0
                  • G Offline
                    G Offline
                    giesbert
                    wrote on last edited by
                    #21

                    If you go that way, I would suggest using the paintEvent, as you are creating a temporary image for each changed frame. Then you cans also derive the label (or from QWidget diretly) and implement thepaint event. Then connect the signal with update and it should work with less temporary objects / images.

                    @
                    {
                    ...
                    gifSize=(QPixmap(archivo->absoluteFilePath()).size());

                    movie->start();
                    connect(movie, SIGNAL(frameChanged(int)), pImageLabel, SLOT(update()));
                    
                    //imageLabel->setMovie(movie);
                    imageLabel->resize(gifSize);
                    ...
                    

                    }

                    void CMyImageLabel::CMyImageLabel(QPixmap backSquare) :
                    m_squareBackground(backSquare)
                    {
                    }

                    void CMyImageLabel::paintEvent()
                    {
                    QPainter paint(this);
                    paint.drawTiledPixmap(rect(), m_squareBackground);
                    paint.drawImage(rect(), myMove.currentImage());
                    }
                    @

                    Nokia Certified Qt Specialist.
                    Programming Is Like Sex: One mistake and you have to support it for the rest of your life. (Michael Sinz)

                    1 Reply Last reply
                    0
                    • S Offline
                      S Offline
                      samkpo
                      wrote on last edited by
                      #22

                      Volker, i want to set both image and color.

                      Gerolf, thanks for the improved code, and now i have two questions: the slot update() is from QWidget? (remember i said i was learning) and, can you explain better what is CMyImageLabel?

                      1 Reply Last reply
                      0
                      • G Offline
                        G Offline
                        goetz
                        wrote on last edited by
                        #23

                        samkpo, ok if I understand you right you have

                        • background color (e.g. red) on your lebel
                        • a semi-background image with transparency on top of the background color
                        • a movie with transparency on top of the semi-background image

                        Am I right?

                        http://www.catb.org/~esr/faqs/smart-questions.html

                        1 Reply Last reply
                        0
                        • G Offline
                          G Offline
                          giesbert
                          wrote on last edited by
                          #24

                          update is a "slot of QWidget":http://doc.trolltech.com/4.7/qwidget.html#update, right.

                          CMyImageLabel is a custom class, derived from QLabel or QWidget. If you need no functionality from QLabel (as you draw your image on your own) you can derive it from QWidget. Make the movie and the background image a member of the class. then connect the update slot and draw in the paintEvent.

                          Nokia Certified Qt Specialist.
                          Programming Is Like Sex: One mistake and you have to support it for the rest of your life. (Michael Sinz)

                          1 Reply Last reply
                          0
                          • S Offline
                            S Offline
                            samkpo
                            wrote on last edited by
                            #25

                            Volker, not exactly, i want to have:

                            • background color on my label
                            • a movie with transparency on top of the label

                            or

                            • an image on top of my label
                            • a movie with transparency on top of the image

                            i mean, it's not the color and the image together as backgrounds, it's the color or the image

                            Gerolf, ok, i think i understand

                            1 Reply Last reply
                            0
                            • G Offline
                              G Offline
                              goetz
                              wrote on last edited by
                              #26

                              samkpo, I made up my mind. You will have to make your own widget, as Gerolf supposed. Basically you have to reimplement the paintEvent:

                              movielabel.h

                              @
                              #ifndef MOVIELABEL_H
                              #define MOVIELABEL_H

                              #include <QWidget>
                              #include <QPixmap>
                              #include <QMovie>

                              class MovieLabel : public QWidget
                              {
                              Q_OBJECT
                              public:
                              explicit MovieLabel(QWidget *parent = 0);

                              signals:

                              public slots:
                              void start();
                              void setMovie(const QString &file);
                              void setBGPixmap(const QString &file);
                              void setBGColor(QColor c);

                              void drawFrame(int frameNumber);
                              

                              protected:
                              void paintEvent(QPaintEvent *e);

                              QMovie movie;
                              QPixmap bgPixmap;
                              QPixmap currentFrame;
                              

                              };

                              #endif // MOVIELABEL_H
                              @

                              movielabel.cpp
                              @
                              #include "movielabel.h"

                              #include <QPainter>
                              #include <QPaintEvent>
                              #include <QDebug>

                              MovieLabel::MovieLabel(QWidget *parent) :
                              QWidget(parent)
                              {
                              setAutoFillBackground(true);
                              connect(&movie, SIGNAL(frameChanged(int)), this, SLOT(drawFrame(int)));
                              }

                              void MovieLabel::start()
                              {
                              movie.start();
                              }

                              void MovieLabel::setMovie(const QString &file)
                              {
                              movie.setFileName(file);
                              }

                              void MovieLabel::setBGPixmap(const QString &file)
                              {
                              bgPixmap.load(file);
                              }

                              void MovieLabel::setBGColor(QColor c)
                              {
                              QPalette p = palette();
                              p.setColor(QPalette::Window, c);
                              setPalette(c);
                              }

                              void MovieLabel::paintEvent(QPaintEvent *e)
                              {
                              if(bgPixmap.isNull())
                              QWidget::paintEvent(e);

                              QPainter p(this);
                              if(!bgPixmap.isNull())
                                  p.drawPixmap(e->rect(), bgPixmap, e->rect());
                              
                              p.drawPixmap(e->rect(), currentFrame, e->rect());
                              

                              }

                              void MovieLabel::drawFrame(int frameNumber)
                              {
                              currentFrame = movie.currentPixmap();
                              repaint();
                              }
                              @

                              You will have to reimplement sizeHint and some more methods and insert some sanity checks for the movie and the pixmaps to make it a fully mature widget.

                              http://www.catb.org/~esr/faqs/smart-questions.html

                              1 Reply Last reply
                              0
                              • S Offline
                                S Offline
                                samkpo
                                wrote on last edited by
                                #27

                                ok guys, thanks a lot, i'll let you know when i finish it.

                                1 Reply Last reply
                                0
                                • G Offline
                                  G Offline
                                  goetz
                                  wrote on last edited by
                                  #28

                                  [quote author="samkpo" date="1292799006"]ok guys, thanks a lot, i'll let you know when i finish it.[/quote]

                                  Good luck!

                                  http://www.catb.org/~esr/faqs/smart-questions.html

                                  1 Reply Last reply
                                  0

                                  • Login

                                  • Login or register to search.
                                  • First post
                                    Last post
                                  0
                                  • Categories
                                  • Recent
                                  • Tags
                                  • Popular
                                  • Users
                                  • Groups
                                  • Search
                                  • Get Qt Extensions
                                  • Unsolved