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How to build Qt OpenVG application?
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I have built Qt/embedded 4.7.4 SDK with OpenVG on, but when I try OpenVG app. example star, the painter always use "raster" type rather than "openvg" type. I have tried the following approaches for omap3 beagleboard embedded system. Neither works,
- QApplication::setGraphicsSystem("openvg") in main.cpp
- star -qws -graphicssystem OpenVG -display powervr
How can I get my Widget class to call underlying EGL interface as OpenGL uses QGLWidget class?